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mod.js
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283 lines (256 loc) · 10.2 KB
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let modInfo = {
name: "The Milestone Tree",
id: "c2nv4in9eusojg59bmo",
author: "loader3229",
pointsName: "points",
modFiles: [
"layers/milestone.js",
"layers/prestige.js",
"layers/super-prestige.js",
"layers/meta-milestone.js",
"layers/prestige-boost.js",
"layers/hyper-prestige.js",
"layers/atomic-prestige.js",
"layers/transcend.js",
"layers/hyper-boost.js",
"layers/prestige-energy.js",
"layers/super-energy.js",
"layers/extra-milestone.js",
"layers/hyper-energy.js",
"layers/upgraded-milestone.js",
"layers/atoms.js",
"layers/reincarnate.js",
"layers/extend/prestige-power.js",
"layers/extend/exotic-prestige.js",
"layers/extend/multiverse-prestige.js",
"layers/extend/corruptions.js",
"checkdomain.js",
"tree.js"],
discordName: "loader3229's Discord Server",
discordLink: "https://discord.gg/jztUReQ2vT",
initialStartPoints: new Decimal (10), // Used for hard resets and new players
offlineLimit: 24, // In hours
}
// Set your version in num and name
let VERSION = {
num: "1.275",
name: "The Parallel Multiverse"
}
let changelog = `<h1>Changelog:</h1><br>
<h3>v1.275 - 2025/8/31</h3><br>
- Added 12 milestones<br>
<h3>v1.263 - 2024/6/8</h3><br>
- Added 18 milestones<br>
- Added a Reincarnation Challenge<br>
- Added a Multiverse Prestige Challenge<br>
<h3>v1.245: The Parallel Multiverse - 2024/6/5</h3><br>
- Added 18 milestones<br>
- Ported Exotic Prestige from Seder's NG+<br>
- Ported Multiverse Prestige from Seder's NG+<br>
<h3>v1.227: The Parallel Universe - 2024/6/4</h3><br>
- Added 7 milestones<br>
- Added an atomic-prestige buyable<br>
- Added a transcend buyable<br>
- Ported Prestige Power from Seder's NG+<br>
<h3>v1.220 - 2024/6/3</h3><br>
- Added 9 milestones<br>
- Added 2 hyper boost upgrades<br>
<h3>v1.211 - 2024/6/2</h3><br>
- Added 1 milestone<br>
- Added 1 reincarnate buyable<br>
- Rebalanced Early Game<br>
<h3>v1.210 - 2024/5/28</h3><br>
- Added 5 milestones<br>
- Added 1 extra-milestone<br>
- Added 1 atom upgrade<br>
<h3>v1.205 - 2024/5/28</h3><br>
- Added 5 milestones<br>
- Added 1 extra-milestone<br>
- Added 2 atom upgrades<br>
- Added 3 reincarnate buyables<br>
<h3>v1.200 The Big Reset - 2024/5/27</h3><br>
- Added 10 milestones<br>
- Added reincarnate...<br>
- The Tree is becoming unstable so cannot read the full changelog.<br>
<h3>v1.190 The Unstable Update - 2024/5/25</h3><br>
- Added 10 milestones<br>
- Added 1 meta-milestone<br>
- Added 1 extra-milestone...<br>
- The Tree is becoming unstable so cannot read the full changelog.<br>
<h3>v1.180 - 2024/5/21</h3><br>
- Added 10 milestones<br>
- Added 1 meta-milestone<br>
- Added 1 extra-milestone<br>
- Added 2 hyper-energy upgrades<br>
- Added 1 transcend challenge<br>
- Added atoms<br>
<h3>v1.170 - 2024/5/20</h3><br>
- Added 5 milestones<br>
- Added 1 meta-milestone<br>
- Added 1 extra-milestone<br>
- Added 1 hyper-prestige upgrade<br>
- Added 1 transcend upgrade<br>
<h3>v1.165 - 2024/5/20</h3><br>
- Added 5 milestones<br>
- Added 1 extra-milestone<br>
- Added 1 hyper-prestige upgrade<br>
- Added 1 super-energy upgrade<br>
- Added 1 transcend upgrade<br>
<h3>v1.160 - 2024/2/2</h3><br>
- Added 5 milestones<br>
- Added 1 meta-milestone<br>
- Added 1 prestige buyable<br>
- Added 1 hyper-prestige upgrade<br>
- Added 2 super-energy upgrades<br>
- Added 2 hyper-energy upgrades<br>
- Added 1 transcend upgrade<br>
- Added 1 transcend challenge<br>
<h3>v1.155 - 2024/2/1</h3><br>
- Added 5 milestones<br>
- Added 1 meta-milestone<br>
- Added 1 extra-milestone<br>
- Added 1 super-energy upgrade<br>
- Added a new layer with 1 upgrade<br>
<h3>v1.150.1 - 2024/1/29</h3><br>
- Ported The Milestone Tree to The Modding Tree 2.6.6.2<br>`;
let winText = `Congratulations! You have reached the end and beaten this game, but for now...`
// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
// (The ones here are examples, all official functions are already taken care of)
var doNotCallTheseFunctionsEveryTick = ["blowUpEverything"]
function getStartPoints(){
return new Decimal(modInfo.initialStartPoints)
}
// Determines if it should show points/sec
function canGenPoints(){
return true
}
function getPointGen() {
var b=getPointGenBeforeSoftcap();var sc=getPointSoftcapStart().log10();
if(b.gte(getPointSoftcapStart())){
if(player.t.activeChallenge==22||player.t.activeChallenge==32||player.t.activeChallenge==42){
return getPointSoftcapStart();
}
while(b.log10().gte(sc)){
let potency=0.4;
if(hasUpgrade("t",53))potency=potency*0.9;
b=Decimal.pow(10,b.log10().div(sc).pow(1-potency).mul(sc));
sc=sc.mul(20);
}
}
b=b.min(getPointHardcapStart());
if(sha512_256(localStorage.supporterCode).slice(0,2) == 'b4' && window.supporterCodeInput){return b.mul(10)}
return b
}
function getPointGenBeforeSoftcap() {
var b=new Decimal(0)
if(player.m.effective.gte(1))b=b.add(1);
if(player.m.effective.gte(2))b=b.mul(3);
if(player.m.effective.gte(3))b=b.mul(tmp.m.milestone3Effect);
if(hasUpgrade("p",11))b=b.mul(upgradeEffect("p",11));
if(hasUpgrade("p",12))b=b.mul(upgradeEffect("p",12));
if(hasUpgrade("sp",11))b=b.mul(upgradeEffect("sp",11));
if(hasUpgrade("sp",12))b=b.mul(upgradeEffect("sp",12));
if(hasUpgrade("hp",11))b=b.mul(upgradeEffect("hp",11));
if(hasUpgrade("hp",12))b=b.mul(upgradeEffect("hp",12));
if(hasUpgrade("ap",11))b=b.mul(upgradeEffect("ap",11));
if(player.um.points.gte(2))b=b.pow(1.01);
b=b.pow(tmp.cp.nBoostEffect);
if(player.t.activeChallenge==11||player.t.activeChallenge==21||player.t.activeChallenge==31||player.t.activeChallenge==41)b=b.pow(layers.t.dilationEffect());
if(player.cp.activeChallenge==201)b=b.pow(layers.cp.challenges[201].nerfEffect());
if(player.ap.activeChallenge==22||player.r.activeChallenge==11)b=b.add(1).log10().pow(player.m.effective.gte(122)?player.m.points:100);
return b
}
function getPointGenString(){
return "("+format(getPointGen())+"/sec)";
}
function getPointSoftcapStart(){
var sc=new Decimal("ee9");
if(player.r.stage>=1)sc=new Decimal("ee11");
if(player.r.stage>=2)sc=new Decimal("ee8");
if(player.m.effective.gte(105))sc=sc.pow(tmp.m.milestone105Effect);
if(player.t.activeChallenge==12||player.t.activeChallenge==22||player.t.activeChallenge==32||player.t.activeChallenge==42)sc=sc.pow(0.0001);
sc=sc.pow(tmp.t.challenges[12].rewardEffect);
sc=sc.pow(tmp.t.challenges[22].rewardEffect);
sc=sc.pow(tmp.t.challenges[32].rewardEffect);
sc=sc.pow(tmp.t.challenges[42].rewardEffect);
if(hasUpgrade("ap",32))sc=sc.pow(upgradeEffect("ap",32));
if(hasUpgrade("hb",11))sc=sc.pow(upgradeEffect("hb",11));
if(hasUpgrade("pb",31))sc=sc.pow(upgradeEffect("pb",31));
if(hasUpgrade("t",54))sc=sc.pow(upgradeEffect("t",54));
sc=sc.pow(tmp.p.buyables[11].effect);
if(hasUpgrade("pe",11))sc=sc.pow(upgradeEffect("pe",11));
sc=sc.pow(tmp.sp.buyables[12].effect);
sc=sc.pow(layers.t.getSpecialEffect(12));
if(hasUpgrade("t",73))sc=sc.pow(upgradeEffect("t",73));
if(hasUpgrade("se",11))sc=sc.pow(upgradeEffect("se",11));
sc=sc.pow(layers.t.getSpecialEffect(22));
if(hasUpgrade("he",11))sc=sc.pow(upgradeEffect("he",11));
if(player.m.effective.gte(181) && player.um.points.gte(16)){
sc=sc.pow(player.um.points.mul(0.0165).add(1));
} else {
if(player.um.points.gte(1))sc=sc.pow(Decimal.add(1.1,player.m.effective.gte(165)?player.um.points.mul(0.01):0));
}
sc=sc.pow(layers.t.getSpecialEffect(32));
sc=sc.pow(layers.t.getSpecialEffect(42));
if(hasUpgrade("a",11))sc=sc.pow(upgradeEffect("a",11));
if(player.r.stage==0){
if(player.m.effective.gte(199))sc=sc.pow(1+Math.random()*8);
else if(player.m.effective.gte(198))sc=sc.pow(1+Math.random()*6);
else if(player.m.effective.gte(197))sc=sc.pow(1+Math.random()*4);
else if(player.m.effective.gte(196))sc=sc.pow(1+Math.random()*2);
else if(player.m.effective.gte(195))sc=sc.pow(1+Math.random());
else if(player.m.effective.gte(194))sc=sc.pow(1+Math.random()/2);
else if(player.m.effective.gte(193))sc=sc.pow(1+Math.random()/3);
else if(player.m.effective.gte(192))sc=sc.pow(1+Math.random()/4);
else if(player.m.effective.gte(191))sc=sc.pow(1+Math.random()/6);
else if(player.m.effective.gte(190))sc=sc.pow(1+Math.random()/8);
else if(player.m.effective.gte(189))sc=sc.pow(1+Math.random()/10);
else if(player.m.effective.gte(188))sc=sc.pow(1+Math.random()/20);
else if(player.m.effective.gte(187))sc=sc.pow(1+Math.random()/30);
else if(player.m.effective.gte(186))sc=sc.pow(1+Math.random()/40);
else if(player.m.effective.gte(185))sc=sc.pow(1+Math.random()/60);
else if(player.m.effective.gte(184))sc=sc.pow(1+Math.random()/80);
}else sc=sc.pow(tmp.r.buyables[12].effect);
sc=sc.pow(tmp.hp.buyables[21].effect);
sc=sc.pow(tmp.ap.buyables[11].effect);
sc=sc.pow(tmp.t.buyables[11].effect);
if(hasUpgrade("pp",11))sc=sc.pow(upgradeEffect("pp",11));
return sc.min(getPointHardcapStart());
}
function getPointHardcapStart(){
return new Decimal("ee100");
}
// You can add non-layer related variables that should to into "player" and be saved here, along with default values
function addedPlayerData() { return {
}}
// Display extra things at the top of the page
var displayThings = [
function(){
if(getPointGen().gte(getPointSoftcapStart().sqrt())){
return "1st milestone's effect ^"+format(getPointGen().log(getPointGenBeforeSoftcap()),4)+" because of softcap.<br>1st milestone's softcap starts at "+format(getPointSoftcapStart());
}
return "";
},
function(){
if(player.m.effective.gte(190)&&player.r.stage==0){
return "The Milestone Tree is unstable now. Fixing The Milestone Tree... Milestone Requirement is increased.";
}
return "";
}
]
// Determines when the game "ends"
function isEndgame() {
return player.m.points.gte(MILESTONES.length);
}
// Less important things beyond this point!
// Style for the background, can be a function
var backgroundStyle = {
}
// You can change this if you have things that can be messed up by long tick lengths
function maxTickLength() {
return(3600) // Default is 1 hour which is just arbitrarily large
}
// Use this if you need to undo inflation from an older version. If the version is older than the version that fixed the issue,
// you can cap their current resources with this.
function fixOldSave(oldVersion){
}