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This repository was archived by the owner on Aug 3, 2024. It is now read-only.
Ensure swarm is completely decoupled (still uses a global rand for example rand is only used during init for spawning boids, so should be fine)
Might finally have to clean up the boid constants and make them swarm settings (so individual swarms can have custom behaviours)
Enforce max amount of neighbour boids a single boid will match with (and run expensive distance rules against)?
Experiments
Benchmark baseline
Investigate performance when running multiple swarms
Might want a "leader flag" to enforce boids following single leader and not be split up into multiple groups in the same swarm
Investigate having half the boids act normal (leaders, runs expensive boids rules), while other half only tries to catch up/match with leaders (followers, less expensive rules?)