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KDTree.cpp
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104 lines (95 loc) · 3.45 KB
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#include "KDTree.h"
/* ===== Private KDTree Functions ===== */
KDTree::KDNode* KDTree::insertHelper(KDNode* node, const Point &point, int depth) {
// If node does not exist, create new node
if (node == nullptr) return new KDNode(point);
int dim = depth % 3;
vector val_new = {point.x, point.y, point.z};
vector val_curr = {node->point.x, node->point.y ,node->point.z};
// Compare current node's point with point, if less go left, if greater go right
if (val_new[dim] < val_curr[dim])
node->left = insertHelper(node->left, point, depth + 1);
else
node->right = insertHelper(node->right, point, depth + 1);
return node;
}
bool KDTree::searchHelper(const KDNode* node, const Point &point, int depth) {
if (node == nullptr) // If current node is null, point does not exist
return false;
if (node->point == point) // Point is found
return true;
int dim = depth % 3;
vector val_new = {point.x, point.y, point.z};
vector val_curr = {node->point.x, node->point.y ,node->point.z};
// Compare current node's point with point, if less go left, if greater go right
if (val_new[dim] < val_curr[dim])
return searchHelper(node->left, point, depth + 1);
else
return searchHelper(node->right, point, depth + 1);
}
void KDTree::traverseHelper(const KDNode* node, vector<Point> &points) {
if (node == nullptr)
return;
// Add current node's point to collection
points.emplace_back(node->point);
// Traverse left
traverseHelper(node->left, points);
// Traverse right
traverseHelper(node->right, points);
}
void KDTree::deleteKDTree(KDNode* node) {
if (node == nullptr)
return;
deleteKDTree(node->left);
deleteKDTree(node->right);
delete node;
}
void KDTree::nearestNeighborHelper(KDNode* node, const Point &point, Point &bestPoint, float &dist, int depth) {
if (node == nullptr) return;
// Get distance from the current point to the target point
float currDist = distance(node->point, point);
// Update best point if current point if closer
if (currDist < dist) {
dist = currDist;
bestPoint = node->point;
}
int dim = depth % 3;
vector target = {point.x, point.y, point.z};
vector curr = {node->point.x, node->point.y, node->point.z};
KDNode* closer = nullptr;
KDNode* farther = nullptr;
// Determine farther and closer node
if (target[dim] < curr[dim]) {
closer = node->left;
farther = node->right;
}
else {
closer = node->right;
farther = node->left;
}
// Neighbor search closer
nearestNeighborHelper(closer, point, bestPoint, dist, depth + 1);
// Check points on the other side of the splitting plane
float distPlane = target[dim] - curr[dim];
if (distPlane * distPlane < dist) { // Neighbor search farther
nearestNeighborHelper(farther, point, bestPoint, dist, depth + 1);
}
}
/* ===== Public KDTree Functions ===== */
void KDTree::insert(const Point &point) {
root = insertHelper(root, point, 0);
}
bool KDTree::search(const Point &point) {
return searchHelper(root, point, 0);
}
vector<Point> KDTree::traverse() {
vector<Point> points;
traverseHelper(root, points);
return points;
}
Point KDTree::nearestNeighbor(const Point &point) {
Point bestPoint = root->point;
float dist = distance(root->point, point);
nearestNeighborHelper(root, point, bestPoint, dist, 0);
return bestPoint;
}