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Max physics delta time is locked to 0.02 on lossless warp #20

@Tuupertunut

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@Tuupertunut

This setting which lets us do more physics frames per gameplay frame is now locked into 0.02. This forces the game to draw a gameplay frame on every physics frame, improving framerate but slowing physics down on slower computers. I don't see how adding more gameplay frames is relevant to lossless warp, which should ideally just calculate an adjustable amount of physics frames for one gameplay frame.

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