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QuickHeal.lua
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3354 lines (2978 loc) · 121 KB
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QuickHeal = AceLibrary("AceAddon-2.0"):new("AceConsole-2.0", "AceEvent-2.0")
-- other libs ----------------------------------------------------------------------------------
HealComm = AceLibrary("HealComm-1.0")
--[ Mod data ]--
QuickHealData = {
name = 'QuickHeal',
version = '1.17.6',
releaseDate = 'December 1st, 2022',
author = 'T. Thorsen, S. Geeding and K. Karachalios feat. Dispatchio',
website = 'https://turtle-wow.org/',
category = MYADDONS_CATEGORY_CLASS
}
--[ References ]--
local OriginalUIErrorsFrame_OnEvent;
--[ Settings ]--
QuickHealVariables = {};
QHV = { }; -- global alias
local DQHV = { -- Default values
DebugMode = false,
PetPriority = 1,
TargetPriority = false,
RatioForceself = 0.4,
RatioHealthyDruid = 0.4,
RatioHealthyPaladin = 0.1,
RatioHealthyPriest = 0.3,
RatioHealthyShaman = 0.6,
RatioFull = 0.9,
NotificationStyle = "NORMAL",
NotificationChannelName = "",
NotificationWhisper = false,
NotificationParty = false,
NotificationRaid = false,
NotificationChannel = false,
NotificationTextNormal = "Healing %s with %s",
NotificationTextWhisper = "Healing you with %s",
MessageScreenCenterHealing = true,
MessageScreenCenterInfo = true,
MessageScreenCenterBlacklist = true,
MessageScreenCenterError = true,
MessageChatWindowHealing = false,
MessageChatWindowInfo = false,
MessageChatWindowBlacklist = false,
MessageChatWindowError = false,
OverhealMessageScreenCenter = false,
OverhealMessageCastingBar = true,
OverhealMessagePlaySound = true,
FilterRaidGroup1 = false,
FilterRaidGroup2 = false,
FilterRaidGroup3 = false,
FilterRaidGroup4 = false,
FilterRaidGroup5 = false,
FilterRaidGroup6 = false,
FilterRaidGroup7 = false,
FilterRaidGroup8 = false,
DisplayHealingBar = true,
QuickClickEnabled = true,
MTList = { },
MeleeDPSList = { },
HealerList = { },
RangedDPSList = { },
SkipList = { }
}
local has_pepo_nam = pcall(GetCVar, "NP_QueueCastTimeSpells")
local me = UnitName('player')
local TWA_Roster = { };
local QH_RequestedTWARoster = false;
--[ Monitor variables ]--
local MassiveOverhealInProgress = false;
local QuickHealBusy = false;
local HealingSpellSize = 0;
local HealingTarget; -- Contains the unitID of the last player that was attempted healed
local BlackList = {}; -- List of times were the players are no longer blacklisted
local LastBlackListTime = 0;
local HealMultiplier = 1.0;
local PlayerClass = string.lower(UnitClass('player'));
--[ Keybinding ]--
BINDING_HEADER_QUICKHEAL = "QuickHeal";
BINDING_NAME_QUICKHEAL_HEAL = "Heal";
BINDING_NAME_QUICKHEAL_HOT = "HoT";
BINDING_NAME_QUICKHEAL_HOTFH = "HoT Firehose (Naxx Gargoyles)";
BINDING_NAME_QUICKHEAL_HEALSUBGROUP = "Heal Subgroup";
BINDING_NAME_QUICKHEAL_HOTSUBGROUP = "HoT Subgroup";
BINDING_NAME_QUICKHEAL_HEALPARTY = "Heal Party";
BINDING_NAME_QUICKHEAL_HEALMT = "Heal MT";
BINDING_NAME_QUICKHEAL_HOTMT = "HoT MT";
BINDING_NAME_QUICKHEAL_HEALNONMT = "Heal Non MT";
BINDING_NAME_QUICKHEAL_HEALSELF = "Heal Player";
BINDING_NAME_QUICKHEAL_HEALTARGET = "Heal Target";
BINDING_NAME_QUICKHEAL_HEALTARGETTARGET = "Heal Target's Target";
BINDING_NAME_QUICKHEAL_TOGGLEHEALTHYTHRESHOLD = "Toggle Healthy Threshold 0 / 100%"
BINDING_NAME_QUICKHEAL_SHOWDOWNRANKWINDOW = "Show/Hide Downrank Window"
--[ Reference to external Who-To-Heal modules ]--
local FindSpellToUse = nil;
local FindChainHealSpellToUse = nil;
local FindChainHealSpellToUseNoTarget = nil;
local FindHealSpellToUse = nil;
local FindHealSpellToUseNoTarget = nil;
local FindHoTSpellToUse = nil;
local FindHoTSpellToUseNoTarget = nil;
local GetRatioHealthyExplanation = nil;
--[ Load status of mod ]--
QUICKHEAL_LOADED = false;
--[ Local Caches ]--
local SpellCache = {};
--[ Titan Panel functions ]--
function TitanPanelQuickHealButton_OnLoad()
this.registry = {
id = QuickHealData.name,
menuText = QuickHealData.name,
buttonTextFunction = nil,
tooltipTitle = QuickHealData.name .. " Configuration",
tooltipTextFunction = "TitanPanelQuickHealButton_GetTooltipText",
frequency = 0,
icon = "Interface\\Icons\\Spell_Holy_GreaterHeal"
};
end
function TitanPanelQuickHealButton_GetTooltipText()
return "Click to toggle configuration panel";
end
-- TWA Sync
--[ TWA Sync BEGIN ]--
function TWA_RequestTWARoster()
ChatThrottleLib:SendAddonMessage("ALERT", "QH", "RequestRoster", "RAID")
end
function TWA_handleSync(pre, t, ch, sender)
--jgpprint("pre:" .. pre .. " payload:" .. t .. " ch:" .. ch .. " sender:" .. sender)
QHV.MTList = { };
if string.find(t, 'Tanks=', 1, true) then
local roster = string.split(t,';')
-- separate tanks header
local tanksdemux = string.split(roster[1], '=')
-- grab tank names and feed into tanks list
local tanks = string.split(tanksdemux[2], ',')
for _, unit in next, tanks do
--jgpprint(data)
table.insert(QHV.MTList, unit);
MTListFrame.UpdateYourself = true;
end
QH_MTListSyncTrigger()
--jgpprint(roster[1]);
--jgpprint(roster[2]);
end
end
function QH_RequestTWARoster()
QH_RequestedTWARoster = true
TWA_RequestTWARoster();
end
--[ TWA Sync END ]--
-- MTList
--[ MTList BEGIN ]--
function QH_ShowHideMTListUI()
--{{{
if (MTListFrame:IsVisible()) then
MTListFrame:Hide();
else
MTListFrame:Show();
end
end --}}}
function QH_ClearMTList()
--{{{
QHV.MTList = {};
MTListFrame.UpdateYourself = true;
QH_MTListSyncTrigger()
end --}}}
function QH_AddTargetToMTList()
--{{{
--Dcr_debug( "Adding the target to the priority list");
QH_AddUnitToMTList("target");
end --}}}
function QH_AddUnitToMTList(unit)
--{{{
if (UnitExists(unit)) then
if (UnitIsPlayer(unit)) then
local name = (UnitName(unit));
for _, pname in QHV.MTList do
if (name == pname) then
return ;
end
end
table.insert(QHV.MTList, name);
end
MTListFrame.UpdateYourself = true;
QH_MTListSyncTrigger()
end
end --}}}
function QH_MTListEntryTemplate_OnClick()
--{{{
local id = this:GetID();
if (id) then
if (this.Priority) then
QH_RemoveIDFromMTList(id);
else
QH_RemoveIDFromSkipList(id);
end
end
this.UpdateYourself = true;
end --}}}
function QH_MTListEntryTemplate_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
local baseName = this:GetName();
local NameText = getglobal(baseName .. "Name");
local id = this:GetID();
if (id) then
local name
if (this.Priority) then
name = QHV.MTList[id];
else
name = QHV.SkipList[id];
end
if (name) then
NameText:SetText(id .. " - " .. name);
--else
-- NameText:SetText("Error - ID Invalid!");
end
else
NameText:SetText("Error - No ID!");
end
end
end --}}}
function QH_RemoveIDFromMTList(id)
--{{{
table.remove(QHV.MTList, id);
MTListFrame.UpdateYourself = true;
QH_MTListSyncTrigger();
end --}}}
function QH_MTListFrame_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
--Dcr_Groups_datas_are_invalid = true;
local baseName = this:GetName();
local up = getglobal(baseName .. "Up");
local down = getglobal(baseName .. "Down");
local size = table.getn(QHV.MTList);
if (size < 11) then
this.Offset = 0;
up:Hide();
down:Hide();
else
if (this.Offset <= 0) then
this.Offset = 0;
up:Hide();
down:Show();
elseif (this.Offset >= (size - 10)) then
this.Offset = (size - 10);
up:Show();
down:Hide();
else
up:Show();
down:Show();
end
end
local i;
for i = 1, 10 do
local id = "" .. i;
if (i < 10) then
id = "0" .. i;
end
local btn = getglobal(baseName .. "Index" .. id);
btn:SetID(i + this.Offset);
btn.UpdateYourself = true;
if (i <= size) then
btn:Show();
else
btn:Hide();
end
end
end
end --}}}
function QH_MTListSyncTrigger()
ChatThrottleLib:SendAddonMessage("ALERT", "OhHiMark", "RosterUpdated", "RAID")
end
--[ MTList END ]--
-- MeleeDPSList
--[ MeleeDPSList BEGIN ]--
function QH_ShowHideMeleeDPSListUI()
--{{{
if (MeleeDPSListFrame:IsVisible()) then
MeleeDPSListFrame:Hide();
else
MeleeDPSListFrame:Show();
end
end --}}}
function QH_ClearMeleeDPSList()
--{{{
QHV.MeleeDPSList = {};
MeleeDPSListFrame.UpdateYourself = true;
end --}}}
function QH_AddTargetToMeleeDPSList()
--{{{
--Dcr_debug( "Adding the target to the priority list");
QH_AddUnitToMeleeDPSList("target");
end --}}}
function QH_AddUnitToMeleeDPSList(unit)
--{{{
if (UnitExists(unit)) then
if (UnitIsPlayer(unit)) then
local name = (UnitName(unit));
for _, pname in QHV.MeleeDPSList do
if (name == pname) then
return ;
end
end
table.insert(QHV.MeleeDPSList, name);
end
MeleeDPSListFrame.UpdateYourself = true;
end
end --}}}
function QH_MeleeDPSListEntryTemplate_OnClick()
--{{{
local id = this:GetID();
if (id) then
if (this.Priority) then
QH_RemoveIDFromMeleeDPSList(id);
else
QH_RemoveIDFromSkipList(id);
end
end
this.UpdateYourself = true;
end --}}}
function QH_MeleeDPSListEntryTemplate_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
local baseName = this:GetName();
local NameText = getglobal(baseName .. "Name");
local id = this:GetID();
if (id) then
local name
if (this.Priority) then
name = QHV.MeleeDPSList[id];
else
name = QHV.SkipList[id];
end
if (name) then
NameText:SetText(id .. " - " .. name);
--else
-- NameText:SetText("Error - ID Invalid!");
end
else
NameText:SetText("Error - No ID!");
end
end
end --}}}
function QH_RemoveIDFromMeleeDPSList(id)
--{{{
table.remove(QHV.MeleeDPSList, id);
MeleeDPSListFrame.UpdateYourself = true;
end --}}}
function QH_MeleeDPSListFrame_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
--Dcr_Groups_datas_are_invalid = true;
local baseName = this:GetName();
local up = getglobal(baseName .. "Up");
local down = getglobal(baseName .. "Down");
local size = table.getn(QHV.MeleeDPSList);
if (size < 11) then
this.Offset = 0;
up:Hide();
down:Hide();
else
if (this.Offset <= 0) then
this.Offset = 0;
up:Hide();
down:Show();
elseif (this.Offset >= (size - 10)) then
this.Offset = (size - 10);
up:Show();
down:Hide();
else
up:Show();
down:Show();
end
end
local i;
for i = 1, 10 do
local id = "" .. i;
if (i < 10) then
id = "0" .. i;
end
local btn = getglobal(baseName .. "Index" .. id);
btn:SetID(i + this.Offset);
btn.UpdateYourself = true;
if (i <= size) then
btn:Show();
else
btn:Hide();
end
end
end
end --}}}
--[ MeleeDPSList END ]--
-- RangedDPSList
--[ RangedDPSList BEGIN ]--
function QH_ShowHideRangedDPSListUI()
--{{{
if (RangedDPSListFrame:IsVisible()) then
RangedDPSListFrame:Hide();
else
RangedDPSListFrame:Show();
end
end --}}}
function QH_ClearRangedDPSList()
--{{{
QHV.RangedDPSList = {};
RangedDPSListFrame.UpdateYourself = true;
end --}}}
function QH_AddTargetToRangedDPSList()
--{{{
--Dcr_debug( "Adding the target to the priority list");
QH_AddUnitToRangedDPSList("target");
end --}}}
function QH_AddUnitToRangedDPSList(unit)
--{{{
if (UnitExists(unit)) then
if (UnitIsPlayer(unit)) then
local name = (UnitName(unit));
for _, pname in QHV.RangedDPSList do
if (name == pname) then
return ;
end
end
table.insert(QHV.RangedDPSList, name);
end
RangedDPSListFrame.UpdateYourself = true;
end
end --}}}
function QH_RangedDPSListEntryTemplate_OnClick()
--{{{
local id = this:GetID();
if (id) then
if (this.Priority) then
QH_RemoveIDFromRangedDPSList(id);
else
QH_RemoveIDFromSkipList(id);
end
end
this.UpdateYourself = true;
end --}}}
function QH_RangedDPSListEntryTemplate_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
local baseName = this:GetName();
local NameText = getglobal(baseName .. "Name");
local id = this:GetID();
if (id) then
local name
if (this.Priority) then
name = QHV.RangedDPSList[id];
else
name = QHV.SkipList[id];
end
if (name) then
NameText:SetText(id .. " - " .. name);
--else
-- NameText:SetText("Error - ID Invalid!");
end
else
NameText:SetText("Error - No ID!");
end
end
end --}}}
function QH_RemoveIDFromRangedDPSList(id)
--{{{
table.remove(QHV.RangedDPSList, id);
RangedDPSListFrame.UpdateYourself = true;
end --}}}
function QH_RangedDPSListFrame_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
--Dcr_Groups_datas_are_invalid = true;
local baseName = this:GetName();
local up = getglobal(baseName .. "Up");
local down = getglobal(baseName .. "Down");
local size = table.getn(QHV.RangedDPSList);
if (size < 11) then
this.Offset = 0;
up:Hide();
down:Hide();
else
if (this.Offset <= 0) then
this.Offset = 0;
up:Hide();
down:Show();
elseif (this.Offset >= (size - 10)) then
this.Offset = (size - 10);
up:Show();
down:Hide();
else
up:Show();
down:Show();
end
end
local i;
for i = 1, 10 do
local id = "" .. i;
if (i < 10) then
id = "0" .. i;
end
local btn = getglobal(baseName .. "Index" .. id);
btn:SetID(i + this.Offset);
btn.UpdateYourself = true;
if (i <= size) then
btn:Show();
else
btn:Hide();
end
end
end
end --}}}
--[ RangedDPSList END ]--
-- HealerList
--[ HealerList BEGIN ]--
function QH_ShowHideHealerListUI()
--{{{
if (HealerListFrame:IsVisible()) then
HealerListFrame:Hide();
else
HealerListFrame:Show();
end
end --}}}
function QH_ClearHealerList()
--{{{
QHV.HealerList = {};
HealerListFrame.UpdateYourself = true;
end --}}}
function QH_AddTargetToHealerList()
--{{{
--Dcr_debug( "Adding the target to the priority list");
QH_AddUnitToHealerList("target");
end --}}}
function QH_AddUnitToHealerList(unit)
--{{{
if (UnitExists(unit)) then
if (UnitIsPlayer(unit)) then
local name = (UnitName(unit));
for _, pname in QHV.HealerList do
if (name == pname) then
return ;
end
end
table.insert(QHV.HealerList, name);
end
HealerListFrame.UpdateYourself = true;
end
end --}}}
function QH_HealerListEntryTemplate_OnClick()
--{{{
local id = this:GetID();
if (id) then
if (this.Priority) then
QH_RemoveIDFromHealerList(id);
else
QH_RemoveIDFromSkipList(id);
end
end
this.UpdateYourself = true;
end --}}}
function QH_HealerListEntryTemplate_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
local baseName = this:GetName();
local NameText = getglobal(baseName .. "Name");
local id = this:GetID();
if (id) then
local name
if (this.Priority) then
name = QHV.HealerList[id];
else
name = QHV.SkipList[id];
end
if (name) then
NameText:SetText(id .. " - " .. name);
--else
-- NameText:SetText("Error - ID Invalid!");
end
else
NameText:SetText("Error - No ID!");
end
end
end --}}}
function QH_RemoveIDFromHealerList(id)
--{{{
table.remove(QHV.HealerList, id);
HealerListFrame.UpdateYourself = true;
end --}}}
function QH_HealerListFrame_OnUpdate()
--{{{
if (this.UpdateYourself) then
this.UpdateYourself = false;
--Dcr_Groups_datas_are_invalid = true;
local baseName = this:GetName();
local up = getglobal(baseName .. "Up");
local down = getglobal(baseName .. "Down");
local size = table.getn(QHV.HealerList);
if (size < 11) then
this.Offset = 0;
up:Hide();
down:Hide();
else
if (this.Offset <= 0) then
this.Offset = 0;
up:Hide();
down:Show();
elseif (this.Offset >= (size - 10)) then
this.Offset = (size - 10);
up:Show();
down:Hide();
else
up:Show();
down:Show();
end
end
local i;
for i = 1, 10 do
local id = "" .. i;
if (i < 10) then
id = "0" .. i;
end
local btn = getglobal(baseName .. "Index" .. id);
btn:SetID(i + this.Offset);
btn.UpdateYourself = true;
if (i <= size) then
btn:Show();
else
btn:Hide();
end
end
end
end --}}}
--[ HealerList END ]--
function QH_RemoveIDFromSkipList(id)
--{{{
--table.remove( QHV.SkipList,id);
--DecursiveSkipListFrame.UpdateYourself = true;
end --}}}
function QH_DisplayTooltip(Message, RelativeTo)
--{{{
QH_Display_Tooltip:SetOwner(RelativeTo, "ANCHOR_TOPRIGHT");
QH_Display_Tooltip:ClearLines();
QH_Display_Tooltip:SetText(Message);
QH_Display_Tooltip:Show();
end --}}}
function QH_Debug(a)
--{{{
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(a)
end
end --}}}
-- Utilities
--[ Utilities BEGIN ]--
function jgpprint(a)
if QHV.DebugMode then
DEFAULT_CHAT_FRAME:AddMessage("|cff69ccf0[DEBUG] |cffffffff" .. a)
end
end
function UnitFullName(unit)
local name, server = UnitName(unit);
if server and type(server) == "string" and type(name) == "string" then
return name .. " of " .. server;
else
return name;
end
end
-- Returns true if unit has Renew buff
function UnitHasRenew(unit)
local BRenew = 'Interface\\Icons\\Spell_Holy_Renew'
for j = 1, 40 do
local B = UnitBuff(unit, j);
if B then
if B == BRenew then
return true
end
end
end
return false
end
-- Returns true if unit has Rejuvanation buff
function UnitHasRejuvenation(unit) --
local BRejuv = 'Interface\\Icons\\Spell_Nature_Rejuvenation'
for j = 1, 40 do
local B = UnitBuff(unit, j);
if B then
if B == BRejuv then
return true
end
end
end
return false
end
-- Returns true if the player is in a raid group
function InRaid()
return (GroupstatusInt() == 2);
end
-- Returns true if the player is in a party or a raid
function InParty()
return (GroupstatusInt() == 1);
end
-- Returns true if the player is in a party or a raid
function AmSolo()
return (GroupstatusInt() == 0);
end
function GroupstatusInt()
local group = 0
if GetNumPartyMembers() > 0 then
group = 1
end
if GetNumRaidMembers() > 0 then
group = 2
end
return group
end
-- Append server name to unit name when available (battlegrounds)
local function UnitFullName(unit)
local name, server = UnitName(unit);
if server and type(server) == "string" and type(name) == "string" then
return name .. " of " .. server;
else
return name;
end
end
-- Write one line to chat
function writeLine(s, r, g, b)
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(s, r or 1, g or 1, b or 1)
end
end
-- Display debug info in the chat frame if debug is enabled
function QuickHeal_debug(...)
if QHV.DebugMode then
local msg = ''
for k, v in ipairs(arg) do
msg = msg .. tostring(v) .. ' : '
end
writeLine(msg)
end
end
local function Message(text, kind, duration)
-- Deliver message to center of screen
if kind == "Healing" and QHV.MessageScreenCenterHealing then
UIErrorsFrame:AddMessage(text, 0.1, 1, 0.1, 1, duration or 2)
elseif kind == "Info" and QHV.MessageScreenCenterInfo then
UIErrorsFrame:AddMessage(text, 0.1, 0.1, 1, 1, duration or 2)
elseif kind == "Blacklist" and QHV.MessageScreenCenterBlacklist then
UIErrorsFrame:AddMessage(text, 1, 0.9, 0, 1, duration or 2)
elseif kind == "Error" and QHV.MessageScreenCenterError then
UIErrorsFrame:AddMessage(text, 1, 0.1, 0.1, 1, duration or 2)
end
-- Deliver message to chat window
if kind == "Healing" and QHV.MessageChatWindowHealing then
writeLine(text, 0.1, 1, 0.1)
elseif kind == "Info" and QHV.MessageChatWindowInfo then
writeLine(text, 0.1, 0.1, 1)
elseif kind == "Blacklist" and QHV.MessageChatWindowBlacklist then
writeLine(text, 1, 0.9, 0.2)
elseif kind == "Error" and QHV.MessageChatWindowError then
writeLine(text, 1, 0.1, 0.1)
end
end
function QuickHeal_ListUnitEffects(Target)
if UnitExists(Target) then
local i = 1;
writeLine("|cffffff80******* Buffs on " .. (UnitFullName(Target) or "Unknown") .. " *******|r");
while (UnitBuff(Target, i)) do
local string;
QuickHeal_ScanningTooltip:ClearLines();
QuickHeal_ScanningTooltip:SetUnitBuff(Target, i);
local icon, apps = UnitBuff(Target, i);
string = "|cff0080ff" .. (QuickHeal_ScanningTooltipTextLeft1:GetText() or "") .. ":|r|cffffd200 ";
string = string .. (QuickHeal_ScanningTooltipTextRight1:GetText() or "") .. ", ";
string = string .. icon .. ", ";
string = string .. apps .. "|r\n";
string = string .. ">" .. (QuickHeal_ScanningTooltipTextLeft2:GetText() or "");
writeLine(string);
i = i + 1;
end
i = 1;
writeLine("|cffffff80******* DeBuffs on " .. (UnitFullName(Target) or "Unknown") .. " *******|r");
while (UnitDebuff(Target, i)) do
local string;
QuickHeal_ScanningTooltip:ClearLines();
QuickHeal_ScanningTooltip:SetUnitDebuff(Target, i);
local icon, apps = UnitDebuff(Target, i);
string = "|cff0080ff" .. (QuickHeal_ScanningTooltipTextLeft1:GetText() or "") .. ":|r|cffffd200 ";
string = string .. (QuickHeal_ScanningTooltipTextRight1:GetText() or "") .. ", ";
string = string .. icon .. ", ";
string = string .. apps .. "|r\n";
string = string .. ">" .. (QuickHeal_ScanningTooltipTextLeft2:GetText() or "");
writeLine(string);
i = i + 1;
end
end
end
--[ Utilities END ]--
--[ Initialisation ]--
local function Initialise()
-- Register to myAddons
if (myAddOnsFrame_Register) then
myAddOnsFrame_Register(QuickHealData, { "Important commands:\n'/qh cfg' to open configuration panel.\n'/qh help' to list available commands." });
end
-- Update configuration panel with version information
QuickHealConfig_TextVersion:SetText("Version: " .. QuickHealData.version);
--local _, PlayerClass = UnitClass('player');
--PlayerClass = string.lower(PlayerClass);
if PlayerClass == "shaman" then
FindChainHealSpellToUse = QuickHeal_Shaman_FindChainHealSpellToUse;
FindChainHealSpellToUseNoTarget = QuickHeal_Shaman_FindChainHealSpellToUseNoTarget;
FindHealSpellToUse = QuickHeal_Shaman_FindHealSpellToUse;
FindHealSpellToUseNoTarget = QuickHeal_Shaman_FindHealSpellToUseNoTarget;
GetRatioHealthyExplanation = QuickHeal_Shaman_GetRatioHealthyExplanation;
QuickHealDownrank_Slider_NH:SetMinMaxValues(1,10);
--QuickHealDownrank_Slider_NH:SetValue(10);
QuickHealDownrank_Slider_FH:SetMinMaxValues(1,6);
--QuickHealDownrank_Slider_FH:SetValue(6);
SlashCmdList["QUICKHEAL"] = QuickHeal_Command_Shaman;
SLASH_QUICKHEAL1 = "/qh";
SLASH_QUICKHEAL2 = "/quickheal";
elseif PlayerClass == "priest" then
FindHealSpellToUse = QuickHeal_Priest_FindHealSpellToUse;
FindHealSpellToUseNoTarget = QuickHeal_Priest_FindHealSpellToUseNoTarget;
FindHoTSpellToUse = QuickHeal_Priest_FindHoTSpellToUse;
FindHoTSpellToUseNoTarget = QuickHeal_Priest_FindHoTSpellToUseNoTarget;
GetRatioHealthyExplanation = QuickHeal_Priest_GetRatioHealthyExplanation;
SlashCmdList["QUICKHEAL"] = QuickHeal_Command_Priest;
SLASH_QUICKHEAL1 = "/qh";
SLASH_QUICKHEAL2 = "/quickheal";
elseif PlayerClass == "paladin" then
FindHealSpellToUse = QuickHeal_Paladin_FindSpellToUse;
FindHealSpellToUseNoTarget = QuickHeal_Paladin_FindHealSpellToUseNoTarget;
FindHoTSpellToUse = QuickHeal_Paladin_FindHoTSpellToUse;
FindHoTSpellToUseNoTarget = QuickHeal_Paladin_FindHoTSpellToUseNoTarget;
GetRatioHealthyExplanation = QuickHeal_Paladin_GetRatioHealthyExplanation;
-- convert default (priest) downrank window to Paladin with only FH Slider shown
QuickHealDownrank_Slider_NH:Hide();
QuickHealDownrank_RankNumberTop:Hide();
QuickHealDownrank_MarkerTop:Hide()
QuickHealDownrank_MarkerBot:Hide()
QuickHeal_DownrankSlider:SetHeight(40)
QuickHealDownrank_Slider_FH:SetPoint("TOPLEFT", 20, -10)
QuickHealDownrank_Slider_FH:SetMinMaxValues(1, 7);
QuickHealDownrank_Slider_FH:SetValue(7)
QuickHealDownrank_RankNumberBot:SetPoint("CENTER", 108, 1)
SlashCmdList["QUICKHEAL"] = QuickHeal_Command_Paladin;
SLASH_QUICKHEAL1 = "/qh";
SLASH_QUICKHEAL2 = "/quickheal";
elseif PlayerClass == "druid" then
FindHealSpellToUse = QuickHeal_Druid_FindHealSpellToUse;
FindHealSpellToUseNoTarget = QuickHeal_Druid_FindHealSpellToUseNoTarget;
FindHoTSpellToUse = QuickHeal_Druid_FindHoTSpellToUse;
FindHoTSpellToUseNoTarget = QuickHeal_Druid_FindHoTSpellToUseNoTarget;
GetRatioHealthyExplanation = QuickHeal_Druid_GetRatioHealthyExplanation;
QuickHealDownrank_Slider_NH:SetMinMaxValues(1,11);
QuickHealDownrank_Slider_NH:SetValue(3)
QuickHealDownrank_Slider_FH:SetMinMaxValues(1, 9);
QuickHealDownrank_Slider_FH:SetValue(6)
SlashCmdList["QUICKHEAL"] = QuickHeal_Command_Druid;
SLASH_QUICKHEAL1 = "/qh";
SLASH_QUICKHEAL2 = "/quickheal";
else
writeLine(QuickHealData.name .. " " .. QuickHealData.version .. " does not support " .. UnitClass('player') .. ". " .. QuickHealData.name .. " not loaded.")