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Add specialized graphics processing class for JumboTexture (JumboGraphics) #10

@liavt

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@liavt

Currently Jumbo uses BufferedImage for storing images. This can be completely replaced with JumboTexture, as JumboTexture holds a texture in memory. However, that means you cant use Swing's Graphics class to draw to JumboTexture. Need to make a special JumboGraphics class which allows direct drawing to a JumboTexture. Then maybe a JumboCanvas which is a JumboEntity that allows for direct drawing.

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