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At the time of writing, the introduction of Maneuvre Mode in KSP 1.6 broke the detection of the action set to activate in game. See bug https://bugs.kerbalspaceprogram.com/issues/22165 for more details.

Thanks to the well documented public class "SteamController", writing a plugin that will activate Action Sets is not difficult. So, I reimplemented mine... even with some "help".

To use this plugin :

  • Delete the Squad Plugin : /GameData/Squad/Plugins/KSPSteamCtrlr.dll
  • Add the following plugin in /GameData/SteamControllerPlugin/SteamControllerPlugin.dll

Et voilà !