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DrawLayerMod.csproj
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62 lines (58 loc) · 2.48 KB
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{abe9b45e-36f4-422f-b53d-ba63e9d2facb}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>DrawLayerMod</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Output\bin</OutputPath>
<IntermediateOutputPath>Output\obj</IntermediateOutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
</ItemGroup>
<ItemGroup>
<Compile Include="*.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
</Project>