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ConfigManager.cs
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216 lines (177 loc) · 8.49 KB
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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace com.github.lhervier.ksp {
public class ConfigManager {
private static readonly string CONFIG_FILE = "draw_layer.cfg";
private static readonly string GENERAL_NODE = "GENERAL";
private static readonly string MARKERS_NODE = "MARKERS";
private readonly string configFilePath;
private readonly List<VisualMarker> markers;
private bool debugMode = false;
public List<VisualMarker> Markers => markers;
public bool DebugMode => debugMode;
public ConfigManager() {
string dllPath = System.Reflection.Assembly.GetExecutingAssembly().Location;
string modDirectory = Path.GetDirectoryName(dllPath);
configFilePath = Path.Combine(modDirectory, CONFIG_FILE);
markers = new List<VisualMarker>();
ResetConfig();
}
private void ResetConfig() {
markers.Clear();
debugMode = false;
}
// =====================================================================
public void LoadConfig() {
// Reset the configuration to default values
ResetConfig();
// Load the configuration file
if (!File.Exists(configFilePath)) {
Logger.LogInfo("No configuration file found, starting with empty list");
return;
}
ConfigNode configNode = ConfigNode.Load(configFilePath);
if (configNode == null) {
Logger.LogWarning("Invalid configuration file, starting with empty list");
return;
}
// Load general config
ParseGeneralConfig(configNode);
// Load markers
ConfigNode markersNode = configNode.GetNode(MARKERS_NODE);
if (markersNode == null) {
Logger.LogInfo("No markers found in configuration file, starting with empty list");
return;
}
ConfigNode[] markerNodes = markersNode.GetNodes();
foreach (ConfigNode markerNode in markerNodes) {
if (!markerNode.name.StartsWith("MARKER_")) continue;
VisualMarker marker = ParseMarkerConfig(markerNode);
if (marker != null) {
markers.Add(marker);
}
}
Logger.LogInfo($"Loaded {markers.Count} markers from {configFilePath}");
}
private void ParseGeneralConfig(ConfigNode configNode) {
ConfigNode generalNode = configNode.GetNode(GENERAL_NODE);
if (generalNode == null) return;
string debugValue = generalNode.GetValue("debug");
if (string.IsNullOrEmpty(debugValue)) return;
debugMode = (debugValue.ToLower() == "true" || debugValue == "1" || debugValue.ToLower() == "yes");
}
private VisualMarker ParseMarkerConfig(ConfigNode markerNode) {
VisualMarker marker = new VisualMarker() {
name = markerNode.GetValue("name") ?? "New Marker"
};
// =========================
// Common properties
// =========================
// Position
string posXStr = markerNode.GetValue("positionX");
if (!string.IsNullOrEmpty(posXStr) && float.TryParse(posXStr, out float posX)) {
marker.positionX = posX;
}
string posYStr = markerNode.GetValue("positionY");
if (!string.IsNullOrEmpty(posYStr) && float.TryParse(posYStr, out float posY)) {
marker.positionY = posY;
}
// Color
string colorStr = markerNode.GetValue("color");
if (!string.IsNullOrEmpty(colorStr) && Enum.TryParse<PredefinedColors>(colorStr, out PredefinedColors color)) {
marker.color = color;
}
// Visibility
string visibleStr = markerNode.GetValue("visible");
if (!string.IsNullOrEmpty(visibleStr)) {
marker.visible = visibleStr.ToLower() == "true";
}
// Type
string typeStr = markerNode.GetValue("type");
if (!string.IsNullOrEmpty(typeStr) && Enum.TryParse<MarkerType>(typeStr, out MarkerType type)) {
marker.type = type;
}
// =========================
// Line properties
// =========================
if(marker.type == MarkerType.CrossLines) {
// No additional properties
}
// =========================
// Circle properties
// =========================
if(marker.type == MarkerType.Circle) {
// Radius
string radiusStr = markerNode.GetValue("radius");
if (!string.IsNullOrEmpty(radiusStr) && float.TryParse(radiusStr, out float radius)) {
marker.radius = radius;
}
// Main graduation divisions
string divisionsStr = markerNode.GetValue("divisions");
if (!string.IsNullOrEmpty(divisionsStr) && int.TryParse(divisionsStr, out int divisions)) {
marker.divisions = divisions;
}
}
return marker;
}
// =====================================================================
public void SaveConfig() {
Logger.LogInfo($"Saving configuration. Markers count: {markers.Count}");
Logger.LogInfo($"Config file path: {configFilePath}");
// Create the main configuration node
ConfigNode configNode = new ConfigNode();
// General section
configNode.AddNode(GenerateGeneralNode());
// Markers section
ConfigNode markersNode = new ConfigNode(MARKERS_NODE);
configNode.AddNode(markersNode);
for (int i = 0; i < markers.Count; i++) {
var marker = markers[i];
Logger.LogInfo($"Saving marker {i}: {marker.name}, type: {marker.type}");
markersNode.AddNode(
GenerateMarkerNode(marker, i)
);
}
// Save the configuration file
configNode.Save(configFilePath);
Logger.LogInfo($"Configuration saved to {configFilePath}");
}
private ConfigNode GenerateGeneralNode() {
ConfigNode generalNode = new ConfigNode(GENERAL_NODE);
generalNode.SetValue("debug", debugMode, true);
return generalNode;
}
private ConfigNode GenerateMarkerNode(VisualMarker marker, int index) {
ConfigNode markerNode = new ConfigNode($"MARKER_{index}");
markerNode.SetValue("name", marker.name, true);
markerNode.SetValue("type", marker.type.ToString(), true);
markerNode.SetValue("positionX", marker.positionX, true);
markerNode.SetValue("positionY", marker.positionY, true);
markerNode.SetValue("radius", marker.radius, true);
markerNode.SetValue("divisions", marker.divisions, true);
markerNode.SetValue("color", marker.color.GetName(), true);
markerNode.SetValue("visible", marker.visible, true);
return markerNode;
}
// =====================================================================
public void AddMarker(VisualMarker marker) {
Logger.LogInfo($"Adding marker: {marker.name}, type: {marker.type}");
markers.Add(marker);
SaveConfig();
}
public void RemoveMarker(int index) {
if (index < 0 ) return;
if( index >= markers.Count) return;
markers.RemoveAt(index);
SaveConfig();
}
public void UpdateMarker(int index, VisualMarker marker) {
if (index < 0 ) return;
if( index >= markers.Count ) return;
markers[index] = marker;
SaveConfig();
}
}
}