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Description
Feature Request
Similar to WWMI-Tools, I would like to request an enhancement where, during export, the tool can automatically fill gaps between vertex groups (for example, isolated or discontinuous vertex group regions), without modifying the actual Blender mesh geometry.
The goal is to make weight painting and vertex group filtering more efficient, especially for complex characters.
I have already tried several approaches on my own, but I was unable to achieve this behavior reliably without affecting the mesh or workflow.
This feature would significantly save time when adjusting weights and managing vertex groups for modding purposes.
Bug Report
When exporting ZZZ mods using Blender 4.4 with version 163 of the tool, some characters experience abnormal UI lag or stuttering in the game (for example, when opening character-related interfaces).
I found that this issue can be mitigated by either:
Exporting the mod using Blender 3.6, or
Commenting out certain first index lines in the generated files
This suggests a possible compatibility or export logic issue specific to Blender 4.4 and the current version.