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feat: Steam AppID 파일 추가되도록 설정 #3

feat: Steam AppID 파일 추가되도록 설정

feat: Steam AppID 파일 추가되도록 설정 #3

Workflow file for this run

name: Automated Build ⭐
on:
push:
branches: [ main, develop ]
workflow_dispatch:
jobs:
buildWindows:
name: 💻 Windows-64 Bit
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: true
- name: Cache Unity Library
uses: actions/cache@v4
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: StandaloneWindows64
# 빌드 파일 내부에 스팀 앱 ID 추가
- name: Create steam_appid.txt
shell: pwsh
run: |
# 480은 테스트용 ID입니다. 실제 ID가 있다면 수정하세요.
$buildPath = "build/StandaloneWindows64/steam_appid.txt"
echo "480" > $buildPath
Write-Host "Created steam_appid.txt at $buildPath"
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: Windows-Build-${{ github.run_number }}
path: build/StandaloneWindows64