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win32gui.GetDC() function retrieves a handle to a display device context for the client area of a specified window or for the entire screen. You can use the returned handle in subsequent GDI functions to draw in the device context.
This returns an area without toolbar etc. Should simplify the code some.
Im also working on iterating through a list of windows with the same class or name and checking their pid against the pid of a subprocess i started. This will let me find which game window of the same title to manipulate
I love these videos im learning a lot!
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