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* Rename
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Common/Core/LValue.cs

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using System;
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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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[Serializable]
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public class LValue<T>

Common/Diagnostics/LDebug.cs

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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace LFramework
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namespace LazyCoder
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{
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/// <summary>
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/// Class that contains methods useful for debugging.

Common/Extensions/ExtensionsAnimator.cs

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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsAnimator
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{

Common/Extensions/ExtensionsArray.cs

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using System.Security.Cryptography;
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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsArray
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{

Common/Extensions/ExtensionsBounds.cs

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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsBounds
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{

Common/Extensions/ExtensionsCamera.cs

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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsCamera
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{

Common/Extensions/ExtensionsColor.cs

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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsColor
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{

Common/Extensions/ExtensionsGameObject.cs

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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static partial class ExtensionsGameObject
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{

Common/Extensions/ExtensionsList.cs

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using System.Linq;
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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsList
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{

Common/Extensions/ExtensionsRectTransform.cs

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using UnityEngine;
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namespace LFramework
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namespace LazyCoder
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{
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public static class ExtensionsRectTransform
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{

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