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spell_bee_game.py
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313 lines (273 loc) · 12.8 KB
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import sys
import pygame
from time import sleep
from game_settings import GameSettings
from game_records import Statistics
from word import WordSpell
from letter_holders import LetterHolder
from bee import Bee
from dandelion import DandelionSeed
class SpellBeeGame:
"""Overall class to manage the game."""
def __init__(self):
"""Initialize the game and create the game resources."""
pygame.init()
self.level_time = 0
self.settings = GameSettings()
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption('Spelling Bee Game')
self.stats = Statistics(self)
self.bee = Bee(self)
self.dandelions = pygame.sprite.Group()
self.new_dandelion = DandelionSeed(self)
self.dandelions.add(self.new_dandelion)
self.word = WordSpell(self)
self.model_word = self.word.get_random_word()
self.letters_model_word = self.word.get_letters(self.model_word)
self.player_word = self.word.create_placeholder_word()
self.empty_pane = WordSpell(self)
self.holders = pygame.sprite.Group()
self.create_letter_holders()
def start_new_level(self):
""""Respond to the correctly completed level."""
if self.settings.number_letters < 10:
self.dandelions.empty()
self.holders.empty()
self.stats.level_up()
self.model_word = self.word.get_random_word()
self.letters_model_word = self.word.get_letters(self.model_word)
self.player_word = self.word.create_placeholder_word()
self.create_letter_holders()
self.new_dandelion = DandelionSeed(self)
self.dandelions.add(self.new_dandelion)
self.bee.center_bee()
self.settings.bonuses_number += 1
self.level_time = 0
else:
print('You won! Game over!')
self.game_over()
def run_game(self):
"""Start the main loop."""
self.get_player_name()
while True:
# Watch for events (keyboard).
self.get_time()
if self.level_time > self.settings.time_memorize_letters:
self._check_events()
self.bee.update()
self._update_dandelions()
self.check_bee_letter_holder_collisions()
self._update_screen()
def get_time(self):
"""Watch how long the curent level is running."""
player_time = pygame.time.Clock().tick(60)
self.level_time += player_time
return self.level_time
def create_letter_holders(self):
"""Create letter holders at random positions."""
while len(self.holders) < self.settings.number_letters:
self.new_holder = LetterHolder(self)
if pygame.sprite.spritecollideany(self.new_holder, self.holders):
print(self.holders)
continue
else:
self.holders.add(self.new_holder)
def _check_events(self):
"""Check for keyboard events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_over()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""Listen for keydown events."""
if event.key == pygame.K_RIGHT:
self.bee.movement_right_flag = True
self.bee.movement_direction = "to_the_right"
elif event.key == pygame.K_LEFT:
self.bee.movement_left_flag = True
self.bee.movement_direction = "to_the_left"
elif event.key == pygame.K_UP:
self.bee.movement_up_flag = True
elif event.key == pygame.K_DOWN:
self.bee.movement_down_flag = True
elif event.key == pygame.K_ESCAPE or event.key == pygame.K_q:
self.game_over()
def _check_keyup_events(self, event):
"""Listen for keyup events."""
if event.key == pygame.K_RIGHT:
self.bee.movement_right_flag = False
elif event.key == pygame.K_LEFT:
self.bee.movement_left_flag = False
elif event.key == pygame.K_UP:
self.bee.movement_up_flag = False
elif event.key == pygame.K_DOWN:
self.bee.movement_down_flag = False
def get_player_name(self):
"""Ask for the player's text input."""
input_frame = self._prep_for_user_input()
while self.player_name_input_flag:
self._listen_user_input()
self._draw_interface_user_input(input_frame)
print(f'player name is: {self.settings.player_name}')
def _prep_for_user_input(self):
"""Create the frame for the text input."""
self.player_name_input_flag = True
self.screen.fill(self.settings.background_color)
available_space = self.screen.get_rect().width - 600
input_frame = pygame.Rect(200, 200, available_space, 60)
input_frame.center = self.screen.get_rect().center
pygame.draw.rect(self.screen, self.settings.square_color, input_frame)
return input_frame
def _listen_user_input(self):
"""Process the player's input."""
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_q:
self.game_over()
elif event.key == pygame.K_BACKSPACE:
self.settings.player_name = self.settings.player_name[:-1]
elif event.key == pygame.K_RETURN:
self.player_name_input_flag = False
else:
self.settings.player_name += event.unicode
def _draw_interface_user_input(self, input_frame):
"""Draw the text frame, text message and user's input on the screen."""
font = pygame.font.SysFont('Arial', 50)
player_name_image = font.render(self.settings.player_name, True, self.settings.text_color)
message = 'Please enter your name'
message_image = font.render(message, True, self.settings.text_color)
self.screen.fill(self.settings.background_color)
pygame.draw.rect(self.screen, self.settings.square_color, input_frame)
self.screen.blit(message_image, (input_frame.x + 20, input_frame.y - 100))
self.screen.blit(player_name_image, (input_frame.x + 20, input_frame.y))
pygame.display.update()
def _create_falling_dandelions(self):
"""Create a specified number of dandelion's seeds."""
if len(self.dandelions) < self.settings.number_dandelions and self.new_dandelion.rect.bottom > 200:
self.new_dandelion = DandelionSeed(self)
self.dandelions.add(self.new_dandelion)
def _delete_old_dandelions(self):
"""Remove the dandelions that reached the bottom of the screen."""
for dandelion in self.dandelions.copy():
if dandelion.rect.top >= self.settings.screen_height:
self.dandelions.remove(dandelion)
def _update_dandelions(self):
"""A set of actions performed on dandelions, including updating their position."""
self.dandelions.update()
self._delete_old_dandelions()
self._create_falling_dandelions()
self._check_bee_dandelion_collisions()
def _check_bee_dandelion_collisions(self):
"""Check if the bee touched any of the dandelions."""
if pygame.sprite.spritecollideany(self.bee, self.dandelions):
print("Collision with a dandelion. Game over!")
self.game_over()
def check_bee_letter_holder_collisions(self):
"""Check if the bee touched any letter holder."""
for holder in self.holders.copy():
if pygame.sprite.collide_rect(self.bee, holder):
print("The bee touched the holder!")
index_holder_picked = self.holders.sprites().copy().index(holder)
self.check_spelling(index_holder_picked, holder)
def _remove_letter_holder(self, holder):
"""Delete the letter holder from the screen."""
holder.rect.x = -100
holder.rect.y = -100
def check_spelling(self, index_holder_picked, holder):
"""Check which letter the bee picked."""
self._react_incomplete_word(index_holder_picked, holder)
self._react_complete_word()
def _react_incomplete_word(self, index_holder_picked, holder):
"""Check the spelling at the level of a single letter."""
if '*' in self.player_word:
current_letter_index = self.player_word.index('*')
if self.model_word[current_letter_index] == self.model_word[index_holder_picked]:
self._react_correct_letter(index_holder_picked, holder, current_letter_index)
else:
self._react_wrong_letter(index_holder_picked, holder, current_letter_index)
def _react_correct_letter(self, index_holder_picked, holder, current_letter_index):
"""Game logic in case of a correct letter."""
print('correct letter!')
self.player_word[current_letter_index] = self.model_word[index_holder_picked]
self._remove_letter_holder(holder)
self.stats.recalcualte_player_score()
print(self.player_word)
def _react_wrong_letter(self, index_holder_picked, holder, current_letter_index):
"""Game logic in case of a wrong letter."""
print('wrong letter')
if self.settings.bonuses_number > 1:
print('...but there are bonuses!')
right_index = 0
for i in range(self.settings.number_letters):
if self.model_word[i] == self.model_word[index_holder_picked]:
right_index = i
self.player_word[right_index] = self.model_word[index_holder_picked]
self.settings.bonuses_number -= 1
self._remove_letter_holder(holder)
print(self.player_word)
else:
self.player_word[current_letter_index] = self.model_word[index_holder_picked]
print(self.player_word)
print('Wrong letter, no bonuses. Game over!')
self.game_over()
def _react_complete_word(self):
"""Check the spelling at the level of a word."""
if '*' not in self.player_word:
if self.player_word == self.letters_model_word:
print("The level is successfully completed!")
self.start_new_level()
else:
print("The spelling is not correct. Game over!")
self.game_over()
def _update_screen(self):
"""Redraw the latest version of all game obgects on the screen."""
# Redraw the screen.
self.screen.fill(self.settings.background_color)
# Redraw the dandelions.
for dandelion in self.dandelions.sprites():
dandelion.draw_dandelion()
# Redraw an empty word pane.
for i in range(self.settings.number_letters):
self.empty_pane.create_empty_word_pane(i)
self.empty_pane.draw_letter_in_square(self.player_word, i)
# Redraw the word.
for i in range(self.settings.number_letters):
self.word.create_word_pane(i, self.settings.starting_x)
self.word.draw_letter_in_square(self.model_word, i)
# Redraw letter holders.
for holder in self.holders.sprites():
holder.draw_letter_holder()
index = self.holders.sprites().copy().index(holder)
if self.level_time <= self.settings.time_memorize_letters:
holder.draw_letter_in_holder(self.model_word, index)
# Redraw the bee.
self.bee.draw_on_screen()
self.stats.show_bonuses()
self.stats.show_score_on_screen()
# Show the most recently drawn surface (screen).
pygame.display.flip()
def update_records_table(self):
"""Check for the new record and save it permanently."""
old_records_table = self.stats.read_highest_scores()
self.stats.check_for_new_records(old_records_table)
self.stats.save_new_records_table()
def _check_bonuses_left(self):
"""Give points for bonuses."""
self.settings.score += (self.settings.bonuses_number - 1) * self.settings.score_correct_letter
def game_over(self):
"""End the game."""
self._check_bonuses_left()
self.update_records_table()
self.stats.show_records_table()
# Pause for a while.
sleep(4)
sys.exit()
if __name__ == '__main__':
# Make the game instance and run the game.
spell_bee = SpellBeeGame()
spell_bee.run_game()