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<!DOCTYPE html>
<html lang="id">
<head>
<meta charset="UTF-8">
<title>Game Dam vs Komputer</title>
<style>
body { display:flex; justify-content:center; align-items:center; height:100vh; background:#888; }
canvas { background:#55fff; box-shadow:0 0 10px #000; cursor:pointer; }
</style>
</head>
<body>
<canvas id="board" width="480" height="480"></canvas>
<script>
const canvas = document.getElementById("board");
const ctx = canvas.getContext("2d");
const size = 8;
const tile = canvas.width / size;
let board = [];
let selected = null;
let turn = "R"; // R = Player (Merah), B = Komputer (Hitam)
// Inisialisasi papan
function initBoard() {
board = Array(size).fill().map(() => Array(size).fill(null));
for (let r=0;r<size;r++){
for (let c=0;c<size;c++){
if ((r+c)%2===1){
if (r<3) board[r][c] = {color:"B", king:false};
if (r>4) board[r][c] = {color:"R", king:false};
}
}
}
}
// Gambar papan
function drawBoard() {
ctx.clearRect(0,0,canvas.width,canvas.height);
for (let r=0;r<size;r++){
for (let c=0;c<size;c++){
ctx.fillStyle=(r+c)%2===0?"#eee":"#555";
ctx.fillRect(c*tile,r*tile,tile,tile);
let piece = board[r][c];
if(piece){
ctx.beginPath();
ctx.arc(c*tile+tile/2,r*tile+tile/2,tile/2-5,0,Math.PI*2);
ctx.fillStyle = piece.color==="R"?"red":"black";
ctx.fill();
if(piece.king){
ctx.strokeStyle="gold";
ctx.lineWidth=3;
ctx.stroke();
}
if(selected && selected.r===r && selected.c===c){
ctx.strokeStyle="yellow";
ctx.lineWidth=3;
ctx.stroke();
}
}
}
}
}
// Cek dalam batas
function inBounds(r,c){ return r>=0 && r<size && c>=0 && c<size; }
// Dapatkan semua gerakan untuk sebuah bidak
function getMoves(r,c,multiJump=false){
let piece = board[r][c];
if(!piece) return [];
let moves=[];
// arah bidak
let dirs = piece.king ? [[-1,-1],[-1,1],[1,-1],[1,1]] : (piece.color==="R"? [[-1,-1],[-1,1]] : [[1,-1],[1,1]]);
for(let [dr,dc] of dirs){
let nr=r+dr, nc=c+dc;
if(piece.king){
// Raja bergerak panjang
while(inBounds(nr,nc) && !board[nr][nc]){
if(!multiJump) moves.push({r:nr,c:nc});
nr += dr; nc += dc;
}
// cek makan panjang
if(inBounds(nr,nc) && board[nr][nc] && board[nr][nc].color!==piece.color){
let jr=nr+dr, jc=nc+dc;
while(inBounds(jr,jc) && !board[jr][jc]){
moves.push({r:jr,c:jc,jump:{r:nr,c:nc}});
jr += dr; jc += dc;
}
}
} else {
// Bidak biasa
if(inBounds(nr,nc) && !board[nr][nc]) moves.push({r:nr,c:nc});
let jr=r+dr*2,jc=c+dc*2;
if(inBounds(jr,jc) && !board[jr][jc] && board[nr][nc] && board[nr][nc].color!==piece.color){
moves.push({r:jr,c:jc,jump:{r:nr,c:nc}});
}
}
}
return moves;
}
// Makan atau gerak bidak
function movePiece(fr,fc,tr,tc,jump){
let piece = board[fr][fc];
board[tr][tc] = piece;
board[fr][fc]=null;
if(jump) board[jump.r][jump.c]=null;
// naik jadi king
if((piece.color==="R" && tr===0) || (piece.color==="B" && tr===size-1)){
piece.king = true;
}
// cek multi-jump
if(jump){
let nextJumps = getMoves(tr,tc,true).filter(m=>m.jump);
if(nextJumps.length){
selected={r:tr,c:tc};
drawBoard();
return true;
}
}
selected=null;
return false;
}
// Klik pemain
function handleClick(e){
if(turn!=="R") return;
let x=e.offsetX, y=e.offsetY;
let r=Math.floor(y/tile), c=Math.floor(x/tile);
if(selected){
let moves=getMoves(selected.r,selected.c);
let m=moves.find(m=>m.r===r && m.c===c);
if(m){
let multi = movePiece(selected.r,selected.c,r,c,m.jump);
if(!multi){
turn="B";
drawBoard();
setTimeout(aiMove,500);
}
return;
}
}
if(board[r][c] && board[r][c].color==="R") selected={r,c};
else selected=null;
drawBoard();
}
function getAllJumps(color){
let all=[];
for(let r=0;r<size;r++){
for(let c=0;c<size;c++){
let piece = board[r][c];
if(piece && piece.color===color){
let moves = getMoves(r,c,true).filter(m=>m.jump);
for(let m of moves){
all.push({fr:r,fc:c,...m, king: piece.king});
}
}
}
}
return all;
}
// AI sederhana
function aiMove(){
let jumps = getAllJumps("B");
let choice;
if(jumps.length){
// Prioritas raja
let kings = jumps.filter(j=>j.king);
if(kings.length) jumps = kings;
// Pilih jump terpanjang (multi-jump)
let maxLen = Math.max(...jumps.map(j=>{
let len = 1;
let tempBoard = JSON.parse(JSON.stringify(board));
movePiece(j.fr,j.fc,j.r,j.c,j.jump);
while(true){
let nextJumps = getMoves(j.r,j.c,true).filter(m=>m.jump);
if(nextJumps.length) { j = nextJumps[0]; len++; }
else break;
}
board = JSON.parse(JSON.stringify(tempBoard));
return len;
}));
let bestJumps = jumps.filter(j=>true); // bisa pilih random dari yang maksimal
choice = bestJumps[Math.floor(Math.random()*bestJumps.length)];
} else {
// Tidak ada jump, pilih gerakan biasa
let all=[];
for(let r=0;r<size;r++){
for(let c=0;c<size;c++){
let piece = board[r][c];
if(piece && piece.color==="B"){
let moves=getMoves(r,c);
for(let m of moves) all.push({fr:r,fc:c,...m, king: piece.king});
}
}
}
if(all.length===0){ alert("Anda Menang!"); return; }
choice = all[Math.floor(Math.random()*all.length)];
}
let multi = movePiece(choice.fr,choice.fc,choice.r,choice.c,choice.jump);
if(multi){
turn="B";
setTimeout(aiMove,500);
} else {
turn="R";
drawBoard();
}
}
canvas.addEventListener("click",handleClick);
initBoard();
drawBoard();
</script>
</body>
</html>