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Fix Area 51 enemy adjustment
If enemy 211 is no longer triggered by the nearby heavy trigger, add regular triggers to avoid potential key item softlock.
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CHANGELOG.md

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- fixed a crash at the end of Diving Area in TR2R (#814)
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- fixed a potential key softlock in City of Khamoon if "large" range is selected and either return paths are disabled in classic, or playing remastered (#820)
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- fixed the raptor spawns in Crash Site when enemies are randomized to guarantee that some appear when using the turrent (#818)
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- fixed enemy 211 in Area 51 potentially being untriggerable, and hence a potential softlock if carrying a key item (#816)
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## [V1.10.2](https://github.com/LostArtefacts/TR-Rando/compare/V1.10.1...V1.10.2) - 2024-12-06
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- added support for TR1X 4.6 (#796)

TRRandomizerCore/Resources/TR3/Environment/AREA51.TR2-Environment.json

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]
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}
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},
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{
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"Comments": "Ensure enemy 211 is still triggered.",
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"EMType": 68,
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"LocationExpander": {
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"Location": {
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"X": 40448,
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"Y": -2048,
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"Z": 41472,
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"Room": 103
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},
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"ExpandX": 1,
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"ExpandZ": 3
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},
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"Actions": [
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{
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"Parameter": 211
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}
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]
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}
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]
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}

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