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Fix Natla's Mines secret
Resolves LostArtefacts#849.
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CHANGELOG.md

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- fixed Lara potentially starting beyond initial enemy triggers in The Great Wall if the first area is flooded
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- fixed flame sprites in some TR2 levels not being targeted for texture randomization (#844)
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- fixed Lara's meshes in TR1X unintentionally being overwritten with Midas death meshes in certain scenarios (#847)
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- fixed an uncollectible secret in Natla's Mines (#849)
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## [V1.10.2](https://github.com/LostArtefacts/TR-Rando/compare/V1.10.1...V1.10.2) - 2024-12-06
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- added support for TR1X 4.6 (#796)

TRRandomizerCore/Resources/TR1/Locations/locations.json

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"X": 48147,
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"Y": -11008,
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"Z": 89067,
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"Room": 68
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"Room": 69
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},
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{
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"X": 50721,

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