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Fix Great Wall enemy shift triggers
Pushes enemy triggers slightly further forward at the start of GW if the area has been flooded and the enemies have been moved. Resolves Lara potentially starting beyond these triggers.
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CHANGELOG.md

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- fixed an unreachable secret in TR3R Madubu Gorge (#819)
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- fixed uncontrolled SFX in TR2 and TR3 causing an error message during randomization (#827)
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- fixed cloned enemies in TR1X being left behind if a room is flooded and the original enemy is moved on land (#842)
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- fixed Lara potentially starting beyond initial enemy triggers in The Great Wall if the first area is flooded
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## [V1.10.2](https://github.com/LostArtefacts/TR-Rando/compare/V1.10.1...V1.10.2) - 2024-12-06
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- added support for TR1X 4.6 (#796)

TRRandomizerCore/Resources/TR2/Environment/WALL.TR2-Environment.json

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