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Houdini Integration - Exports #8

@Airyzz

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@Airyzz

Need to implement support a custom node type for running exports of whatever geometry is piped in. This will be a bit different to how exports work in blender.

I think for exports it would be good to not only support custom userscripts, but also maybe be able to load HDA/OTL from the scripts folder. This will require a change to the conduct export command to be able to return a filepath instead of script content.

Ideally the node should work in a sops context, and should have a subnet inside it which is marked as editable where nodes can be created dynamically through user script / hdas

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