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Vector2.right : Vector2.left); + } + +} diff --git a/Assets/Scripts/ChameleonBehaviour.cs.meta b/Assets/Scripts/ChameleonBehaviour.cs.meta new file mode 100644 index 0000000..3cf34d0 --- /dev/null +++ b/Assets/Scripts/ChameleonBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d73ac91660ab01545abc46d3cce8720b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Scripts/Colet\303\241vel.cs" "b/Assets/Scripts/Colet\303\241vel.cs" new file mode 100644 index 0000000..8df4617 --- /dev/null +++ "b/Assets/Scripts/Colet\303\241vel.cs" @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Coletável : MonoBehaviour +{ + private BoxCollider2D hitbox; + private int counter = 0; + + public int total = 4; + + + + // Start is called before the first frame update + void Start() + { + hitbox = gameObject.GetComponent(); + } + + // Update is called once per frame + void Update() + { + + } + + private void OnTriggerEnter2D(Collider2D collision){ + if (collision.gameObject.CompareTag("Player")){ + Destroy(gameObject, 0.001f); + } + } +} diff --git "a/Assets/Scripts/Colet\303\241vel.cs.meta" "b/Assets/Scripts/Colet\303\241vel.cs.meta" new file mode 100644 index 0000000..3ae84d8 --- /dev/null +++ "b/Assets/Scripts/Colet\303\241vel.cs.meta" @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e734eed94ab835648bb4d36ce1b8853f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Collectable.cs b/Assets/Scripts/Collectable.cs new file mode 100644 index 0000000..e9a5d57 --- /dev/null +++ b/Assets/Scripts/Collectable.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Collectable : MonoBehaviour { + + public RuntimeAnimatorController jemmyAnimatorController; + public MonoBehaviour component; + public float delay = 1f; + + private SpriteRenderer sr; + private GameObject player; + private MonoBehaviour[] scripts; + private Rigidbody2D playerRb; + private Damageable damageable; + private int newSize; + + void Awake() { + sr = GetComponent(); + component.enabled = false; + player = GameObject.FindGameObjectWithTag("Player"); + scripts = new MonoBehaviour[3]; + scripts[0] = player.GetComponent(); + scripts[1] = player.GetComponent(); + scripts[2] = player.GetComponent(); + } + + private void OnTriggerEnter2D(Collider2D collision) { + if (collision.gameObject.CompareTag("Player")) { + Animator playerAnimator = collision.gameObject.GetComponent(); + playerAnimator.runtimeAnimatorController = jemmyAnimatorController; + sr.forceRenderingOff = true; + + // Fazer "Damageable" reconhecer o novo script para desativá-lo ao tomar dano + damageable = collision.gameObject.GetComponent(); + newSize = damageable.movementScripts.Length + 1; + System.Array.Resize(ref damageable.movementScripts, newSize); + + StartCoroutine(FreezePlayer(delay)); + } + } + + private IEnumerator FreezePlayer(float time) { + foreach (MonoBehaviour script in scripts) { + script.enabled = false; + } + playerRb = player.GetComponent(); + playerRb.constraints = RigidbodyConstraints2D.FreezeAll; + + yield return new WaitForSeconds(time); + + player.AddComponent(component.GetType()); + damageable.movementScripts[newSize - 1] = (MonoBehaviour) player.GetComponent(component.GetType()); + foreach (MonoBehaviour script in scripts) { + script.enabled = true; + } + playerRb.velocity = new Vector2(0f, -1f); + playerRb.constraints = RigidbodyConstraints2D.FreezeRotation; + Destroy(gameObject); + } + +} diff --git a/Assets/Scripts/Collectable.cs.meta b/Assets/Scripts/Collectable.cs.meta new file mode 100644 index 0000000..901faec --- /dev/null +++ b/Assets/Scripts/Collectable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a611ed08afe876546999d72f080ad8c4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CrouchScript.cs b/Assets/Scripts/CrouchScript.cs new file mode 100644 index 0000000..8b0183d --- /dev/null +++ b/Assets/Scripts/CrouchScript.cs @@ -0,0 +1,85 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CrouchScript : MonoBehaviour { + + private BoxCollider2D boxColl; + private JumpScript jumpScript; + private PlayerMovement movementScript; + private Rigidbody2D rb; + private SpriteRenderer sr; + private Animator animator; + private Vector2 defaultColliderSize; + private Vector2 defaultColliderOffset; + private bool crouching = false; + private bool dashing = false; + + public float dashForce; + public float dashDuration; + public float sizeBoxX = 0.3f; + public float sizeBoxY = 0.45f; + public float offsetBoxX = 0f; + public float offsetBoxY = 0.23f; + public Vector2 dashCollSize = new Vector2(0.5f, 0.4f); + public Vector2 dashCollOffset = new Vector2(0.0227f, 0.196f); + + // Start is called before the first frame update + void Awake() { + boxColl = GetComponent(); + defaultColliderSize = boxColl.bounds.size; + defaultColliderOffset = boxColl.offset; + jumpScript = GetComponent(); + movementScript = GetComponent(); + rb = GetComponent(); + sr = GetComponent(); + animator = GetComponent(); + } + + // Update is called once per frame + void Update() { + if (Input.GetKey(KeyCode.S) && !crouching && jumpScript.IsGrounded() && !dashing) { + rb.velocity = new Vector2(0.0f, rb.velocity.y); + boxColl.size = new Vector2(sizeBoxX, sizeBoxY); + boxColl.offset = new Vector2(offsetBoxX, offsetBoxY); + SetCrouching(true); + } else if (crouching && !Input.GetKey(KeyCode.S)) { + boxColl.size = defaultColliderSize; + boxColl.offset = defaultColliderOffset; + SetCrouching(false); + } + + if (crouching && Input.GetKeyDown(jumpScript.jumpKey)) { + StartCoroutine("Dash"); + } + } + + public void InterruptDash() { + StopCoroutine("Dash"); + rb.velocity = Vector2.zero; + dashing = false; + animator.SetBool("dashing", false); + SetCrouching(false); + boxColl.size = defaultColliderSize; + boxColl.offset = defaultColliderOffset; + } + + private IEnumerator Dash() { + rb.AddForce((sr.flipX ? Vector2.left : Vector2.right) * dashForce, ForceMode2D.Impulse); + crouching = false; + dashing = true; + animator.SetBool("dashing", true); + boxColl.size = dashCollSize; + boxColl.offset = dashCollOffset; + + yield return new WaitForSeconds(dashDuration); + InterruptDash(); + } + + private void SetCrouching(bool isCrouching) { + crouching = isCrouching; + jumpScript.enabled = movementScript.enabled = !crouching; + animator.SetBool("crouching", crouching); + } + +} diff --git a/Assets/Scripts/CrouchScript.cs.meta b/Assets/Scripts/CrouchScript.cs.meta new file mode 100644 index 0000000..73d8f63 --- /dev/null +++ b/Assets/Scripts/CrouchScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4459d3fbc529ebe4c99569c4ffe7ecfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Damageable.cs b/Assets/Scripts/Damageable.cs new file mode 100644 index 0000000..010319a --- /dev/null +++ b/Assets/Scripts/Damageable.cs @@ -0,0 +1,125 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.Events; + +public class Damageable : MonoBehaviour { + + public UnityEvent onTakeDamage; + public int hp; + public Vector2 knockbackMultiplier; + public float dyingAnimDuration; + public float dazedTime; + public MonoBehaviour[] movementScripts; + public Collider2D[] colliders; + public float drag; + public float invulnerableDuration; + public bool blink; + public float blinkDuration; + public float fadeTime; + + + private LayerMask playerLayer; + private LayerMask enemiesLayer; + private Animator anim; + private Rigidbody2D rb; + private new SpriteRenderer renderer; + private float dazedRemainingTime; + private bool isDazed; + private bool dying; + + // Start is called before the first frame update + void Start() { + rb = GetComponent(); + anim = GetComponent(); + renderer = GetComponent(); + playerLayer = LayerMask.NameToLayer("Player"); + enemiesLayer = LayerMask.NameToLayer("Enemies"); + isDazed = false; + dying = false; + } + + // Update is called once per frame + void Update() { + if (isDazed && !dying) { + if (dazedRemainingTime <= 0) { + if (movementScripts.Length > 0) { + foreach (MonoBehaviour script in movementScripts) { + script.enabled = true; + } + isDazed = false; + rb.drag = 0f; + } + } else { + dazedRemainingTime -= Time.deltaTime; + } + } + } + + public void TakeDamage(int damage, Vector2 knockback, Collider2D collider) { + if(onTakeDamage != null) onTakeDamage.Invoke(); + if (movementScripts.Length > 0) { + foreach (MonoBehaviour script in movementScripts) { + script.enabled = false; + } + dazedRemainingTime = dazedTime; + isDazed = true; + StartCoroutine(MakeInvulnerable(invulnerableDuration)); + } + + anim.SetTrigger("damage"); + rb.velocity = Vector2.zero; + rb.drag = drag; + rb.AddForce(knockback * knockbackMultiplier, ForceMode2D.Impulse); + hp -= damage; + if (hp <= 0) { + dying = true; + StartCoroutine(Die(collider)); + } + } + + private IEnumerator MakeInvulnerable(float time) { + Physics2D.IgnoreLayerCollision(playerLayer, enemiesLayer, true); + if (blink) + StartCoroutine(Blink()); + yield return new WaitForSeconds(time); + Physics2D.IgnoreLayerCollision(playerLayer, enemiesLayer, false); + } + + private IEnumerator Blink() { + float endTime = Time.time + invulnerableDuration; + while (Time.time < endTime) { + renderer.enabled = false; + yield return new WaitForSeconds(blinkDuration); + renderer.enabled = true; + yield return new WaitForSeconds(blinkDuration * 2); + } + } + + private IEnumerator Die(Collider2D otherCollider) { + foreach (Collider2D thisCollider in colliders) { + Physics2D.IgnoreCollision(thisCollider, otherCollider, true); + } + anim.SetTrigger("Die"); + foreach (MonoBehaviour script in movementScripts) { + script.enabled = false; + } + StartCoroutine("FadeSprite"); + yield return new WaitForSeconds(dyingAnimDuration); + if (gameObject.CompareTag("Player")) SceneManager.LoadScene("Stage 1"); + Physics2D.IgnoreLayerCollision(playerLayer, enemiesLayer, false); + Destroy(gameObject); + } + + public IEnumerator FadeSprite() { + yield return new WaitForSeconds(0.3f); + float startTime = Time.time; + float endTime = startTime + fadeTime; + while (Time.time < endTime) { + renderer.color = new Color(1f, 1f, 1f, 1 - ((Time.time - startTime) / fadeTime)); + yield return new WaitForEndOfFrame(); + } + } + +} diff --git a/Assets/Scripts/Damageable.cs.meta b/Assets/Scripts/Damageable.cs.meta new file mode 100644 index 0000000..58290e2 --- /dev/null +++ b/Assets/Scripts/Damageable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b29cb3e6011653c4a83c9865c3f73ac9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EnemySpawner.cs b/Assets/Scripts/EnemySpawner.cs new file mode 100644 index 0000000..cc57bba --- /dev/null +++ b/Assets/Scripts/EnemySpawner.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnemySpawner : MonoBehaviour { + + public GameObject inimigoPrefab; + public float distanciaGeracao = 10.2f; + public float distanciaMaxima = 15.2f; + + private GameObject tempPrefab; + private Transform player; + private Transform transf; + private bool destroyed = true; + + // Start is called before the first frame update + void Start() { + player = GameObject.FindWithTag("Player").transform; + transf = GetComponent(); + } + + // Update is called once per frame + void Update(){ + + if (Vector3.Distance(transf.position, player.position) < distanciaGeracao && destroyed) { + tempPrefab = Instantiate (inimigoPrefab) as GameObject; + tempPrefab.transform.parent = transf; + tempPrefab.transform.position = new Vector3(transf.position.x, transf.position.y, transf.position.z); + destroyed = false; + } + + if(tempPrefab) { + if (Vector3.Distance(tempPrefab.transform.position, player.position) >= distanciaMaxima && !destroyed) { + Destroy(tempPrefab); + destroyed = true; + } + } + } +} diff --git a/Assets/Scripts/EnemySpawner.cs.meta b/Assets/Scripts/EnemySpawner.cs.meta new file mode 100644 index 0000000..9d51f5e --- /dev/null +++ b/Assets/Scripts/EnemySpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: af10227ae0e6ad84986ee9cd4a2586b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/JumpScript.cs b/Assets/Scripts/JumpScript.cs new file mode 100644 index 0000000..769aa2d --- /dev/null +++ b/Assets/Scripts/JumpScript.cs @@ -0,0 +1,88 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class JumpScript : MonoBehaviour { + + // Atributos alteráveis pelo Unity + public bool debugMode; + public Collider2D playerCollider; + public KeyCode jumpKey; + [Range(0, 20)] public float jumpUpVelocity; + [Range(0, 1)] public float jumpRequestDuration; + [Range(0, 15)] public float floatyFallMultiplier; + [Range(0, 15)] public float fallMultiplier; + + // Atributos que recebem valor dinamicamente + private LayerMask groundLayerIndex; + private Rigidbody2D rb; + private Animator animator; + + // Atributos de controle + private bool jumpRequest; + private float jumpRequestTimer; + private bool holdingJump; + private const float EXTRA_HEIGHT = 0.05f; + + // Chamado ao instanciar o Player + void Awake() { + rb = GetComponent(); + animator = GetComponent(); + groundLayerIndex = LayerMask.NameToLayer("Foreground"); + } + + // Chamado todo frame + void Update() { + if (Input.GetKeyDown(jumpKey)) { + jumpRequest = true; + jumpRequestTimer = jumpRequestDuration; + if (debugMode) Debug.Log("Jump"); + } + if (jumpRequest) { + jumpRequestTimer -= Time.deltaTime; + if (jumpRequestTimer <= 0) { + jumpRequest = false; + if (debugMode) Debug.Log("Timer end"); + } + } + + holdingJump = Input.GetKey(jumpKey); + + animator.SetFloat("ySpeed", rb.velocity.y); + + if (debugMode) { + Vector2 extraH = new Vector2(0f, EXTRA_HEIGHT); + Debug.DrawLine(playerCollider.bounds.min, new Vector2(playerCollider.bounds.max.x, playerCollider.bounds.min.y), new Color(255, 2, 2)); + Debug.DrawLine(playerCollider.bounds.min, (Vector2)playerCollider.bounds.min - extraH); + Debug.DrawLine(new Vector2(playerCollider.bounds.max.x, playerCollider.bounds.min.y), new Vector2(playerCollider.bounds.max.x, playerCollider.bounds.min.y) - extraH); + Debug.DrawLine((Vector2)playerCollider.bounds.min - extraH, new Vector2(playerCollider.bounds.max.x, playerCollider.bounds.min.y) - extraH, new Color(255, 2, 2)); + } + + } + + // Chamado 0 ou mais vezes por frame, sempre que necessário lidar com física + void FixedUpdate() { + + if (jumpRequest && IsGrounded()) { + rb.velocity -= new Vector2(0, rb.velocity.y); + rb.velocity += Vector2.up * jumpUpVelocity; + jumpRequest = false; + if (debugMode) Debug.Log("Jumped"); + } + + if (rb.velocity.y < 0 && holdingJump) { + rb.velocity += Vector2.up * Physics2D.gravity.y * (floatyFallMultiplier - 1) * Time.deltaTime; + } else if (rb.velocity.y < 0) { + rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMultiplier - 1) * Time.deltaTime; + } else if (rb.velocity.y > 0 && !holdingJump) { + rb.velocity += Vector2.up * Physics2D.gravity.y * (fallMultiplier - 1) * Time.deltaTime; + } + } + + public bool IsGrounded() { + Collider2D collider = Physics2D.OverlapArea(playerCollider.bounds.min + new Vector3(0.1f, 0f, 0f), + new Vector2(playerCollider.bounds.max.x - 0.1f, playerCollider.bounds.min.y - EXTRA_HEIGHT), 1 << groundLayerIndex); + + return collider != null; + } +} diff --git a/Assets/Scripts/JumpScript.cs.meta b/Assets/Scripts/JumpScript.cs.meta new file mode 100644 index 0000000..7a798ca --- /dev/null +++ b/Assets/Scripts/JumpScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7bd97e428a1bb6d45bf15bba19d72843 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MeleeAttack.cs b/Assets/Scripts/MeleeAttack.cs new file mode 100644 index 0000000..1dc6e63 --- /dev/null +++ b/Assets/Scripts/MeleeAttack.cs @@ -0,0 +1,125 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MeleeAttack : MonoBehaviour { + + public float cooldown = 0.4f; + public int damage = 20; + public Vector2 knockback = new Vector2(1f, 1f); + public float attackDelay = 0.14f; + public KeyCode attackKey = KeyCode.Mouse0; + + private Transform attackPoint; + private Transform upAttackPoint; + private float radius = 0.28f; + private float upRadius = 0.2f; + + private Transform player; + private Animator anim; + private SpriteRenderer sr; + private Rigidbody2D rb; + private MonoBehaviour movementScript; + private new Collider2D collider; + private LayerMask enemyLayer; + private LayerMask damageableObjLayer; + private Vector2 knockbackDirection; + private float remainingCooldown; + private float xDistance; + private float yDistance; + + private float attackRemainingDelay; + private bool attackRequest; + + private float upAttackRemainingDelay; + private bool upAttackRequest; + + private void Start() { + player = GetComponent(); + anim = GetComponent(); + sr = GetComponent(); + rb = GetComponent(); + collider = GetComponent(); + movementScript = GetComponent(); + + attackPoint = GameObject.Find("attack_point").transform; + upAttackPoint = GameObject.Find("up_attack_point").transform; + enemyLayer = LayerMask.NameToLayer("Enemies"); + damageableObjLayer = LayerMask.NameToLayer("DamageableObjects"); + + xDistance = attackPoint.position.x - player.position.x; + yDistance = attackPoint.position.y - player.position.y; + attackRequest = false; + } + + // Update is called once per frame + void Update() { + + if (sr.flipX) { + attackPoint.position = player.position + Vector3.left*xDistance + Vector3.up*yDistance; + } else { + attackPoint.position = player.position + Vector3.right*xDistance + Vector3.up*yDistance; + } + + if (remainingCooldown <= 0) { + + if (Input.GetKeyDown(attackKey)) { + if (anim.GetBool("lookingUp")) { + upAttackRequest = true; + upAttackRemainingDelay = attackDelay; + anim.SetTrigger("upAttack"); + knockbackDirection.Set(0.0f, knockback.y); + } else { + attackRequest = true; + attackRemainingDelay = attackDelay; + anim.SetTrigger("attack"); + bool isForLeft = attackPoint.position.x - player.position.x < 0; + knockbackDirection.Set(isForLeft ? -knockback.x : knockback.x, knockback.y); + rb.velocity = Vector2.zero; + } + remainingCooldown = cooldown; + movementScript.enabled = false; + } + } else { + remainingCooldown -= Time.deltaTime; + } + + } + + private void FixedUpdate() { + + if (attackRequest) { + if (attackRemainingDelay <= 0) { + Collider2D[] enemiesHit = Physics2D.OverlapCircleAll(attackPoint.position, radius, (1 << enemyLayer) | (1 << damageableObjLayer)); + foreach (Collider2D enemy in enemiesHit) { + enemy.gameObject.GetComponent().TakeDamage(damage, knockbackDirection, collider); + } + attackRequest = false; + movementScript.enabled = true; + } else { + attackRemainingDelay -= Time.deltaTime; + } + } + + if (upAttackRequest) { + if (attackRemainingDelay <= 0) { + Collider2D[] enemiesHit = Physics2D.OverlapCircleAll(upAttackPoint.position, upRadius, (1 << enemyLayer) | (1 << damageableObjLayer)); + foreach (Collider2D enemy in enemiesHit) { + enemy.gameObject.GetComponent().TakeDamage(damage, knockbackDirection, collider); + } + attackRequest = false; + movementScript.enabled = true; + } else { + attackRemainingDelay -= Time.deltaTime; + } + } + + } + + void OnDrawGizmosSelected() { + Gizmos.color = Color.red; + Gizmos.DrawWireSphere(attackPoint.position, radius); + Gizmos.DrawWireSphere(upAttackPoint.position, upRadius); + } + +} diff --git a/Assets/Scripts/MeleeAttack.cs.meta b/Assets/Scripts/MeleeAttack.cs.meta new file mode 100644 index 0000000..049d042 --- /dev/null +++ b/Assets/Scripts/MeleeAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2ee1561d73a0b6409f0853c79f25d7c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MoleBehaviour.cs b/Assets/Scripts/MoleBehaviour.cs new file mode 100644 index 0000000..30a90df --- /dev/null +++ b/Assets/Scripts/MoleBehaviour.cs @@ -0,0 +1,99 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using System.Collections.Specialized; +using System.Net.Sockets; +using System.Security.Cryptography; + +public class MoleBehaviour : MonoBehaviour { + + public float regularSpeed; + public float attackSpeedMultiplier; + public float attackDistance; + public int attackDamage; + public Vector2 attackSizeBox = new Vector2(0.5f, 0.35f); + public Vector2 attackOffsetBox = new Vector2(0f, 0.32f); + public BoxCollider2D physicsCollider; + public BoxCollider2D triggerCollider; + + private SpriteRenderer sr; + private Rigidbody2D rb; + private Animator anim; + private Transform transf; + private Transform player; + private LayerMask groundLayerIndex; + private LayerMask damageableObjLayer; + private float speed; + private double pDistance; + private bool attacking; + + + // Start is called before the first frame update + void Start() { + rb = GetComponent(); + anim = GetComponent(); + transf = GetComponent(); + player = GameObject.Find("Player").transform; + groundLayerIndex = LayerMask.NameToLayer("Foreground"); + damageableObjLayer = LayerMask.NameToLayer("DamageableObjects"); + sr = GetComponent(); + + speed = regularSpeed; + } + + // Update is called once per frame + void Update() { + + pDistance = playerDistance(); + + if (pDistance < attackDistance && !attacking) { + speed *= attackSpeedMultiplier; + physicsCollider.size = attackSizeBox; + physicsCollider.offset = attackOffsetBox; + attacking = true; + } + + if (attacking) { + float diff = player.position.x - transf.position.x; + if (diff / speed < 0) speed = -speed; // Faz toupeira seguir player + } + + if ((reachBorder() || reachWall()) && !attacking) { + speed = -speed; + } + + sr.flipX = speed < 0; + + //Animação + anim.SetBool("Run", attacking); + + } + + private void FixedUpdate() { + rb.velocity = new Vector2(speed, rb.velocity.y); + } + + private double playerDistance() { + float xDiff = transf.position.x - player.position.x, + yDiff = transf.position.y - player.position.y; + return Math.Sqrt(xDiff*xDiff + yDiff*yDiff); + } + + private bool reachBorder() { + Vector2 leftBottom = physicsCollider.bounds.min; + Vector2 rightBottom = new Vector2(physicsCollider.bounds.max.x, physicsCollider.bounds.min.y); + if (speed < 0) + return !Physics2D.Raycast(leftBottom, Vector2.down, 0.2f, (1 << groundLayerIndex)|(1 << damageableObjLayer)); + return !Physics2D.Raycast(rightBottom, Vector2.down, 0.2f, (1 << groundLayerIndex) | (1 << damageableObjLayer)); + } + + private bool reachWall() { + Vector2 rightOrigin = new Vector2(physicsCollider.bounds.max.x, physicsCollider.bounds.center.y); + Vector2 leftOrigin = new Vector2(physicsCollider.bounds.min.x, physicsCollider.bounds.center.y); + if (speed < 0) + return Physics2D.Raycast(leftOrigin, Vector2.left, 0.2f, (1 << groundLayerIndex) | (1 << damageableObjLayer)); + return Physics2D.Raycast(rightOrigin, Vector2.right, 0.2f, (1 << groundLayerIndex) | (1 << damageableObjLayer)); + } + +} diff --git a/Assets/Scripts/MoleBehaviour.cs.meta b/Assets/Scripts/MoleBehaviour.cs.meta new file mode 100644 index 0000000..7fc9cbd --- /dev/null +++ b/Assets/Scripts/MoleBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ae40d11b64ef094cb7cffe9e009b280 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerCollisionHandler.cs b/Assets/Scripts/PlayerCollisionHandler.cs new file mode 100644 index 0000000..86366d3 --- /dev/null +++ b/Assets/Scripts/PlayerCollisionHandler.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerCollisionHandler : MonoBehaviour { + + public int damage; + public Vector2 defaultKnockback; + + private Damageable damageScript; + private SpriteRenderer sr; + + void Start() { + damageScript = GetComponent(); + sr = GetComponent(); + } + + private void OnTriggerEnter2D(Collider2D collider) { + switch (collider.gameObject.tag) { + case "Projectile": + float xDirection = sr.flipX ? 1f : -1f; + damageScript.TakeDamage(damage, new Vector2(xDirection * defaultKnockback.x, defaultKnockback.y), collider); + break; + case "Enemy": + float horDist = transform.position.x - collider.gameObject.transform.position.x; + Vector2 knockback = new Vector2(horDist > 0 ? defaultKnockback.x : -defaultKnockback.x, defaultKnockback.y); + damageScript.TakeDamage(damage, knockback, collider.gameObject.GetComponent()); + break; + case "Spikes": + damageScript.TakeDamage(999, defaultKnockback, collider); + break; + } + } +} diff --git a/Assets/Scripts/PlayerCollisionHandler.cs.meta b/Assets/Scripts/PlayerCollisionHandler.cs.meta new file mode 100644 index 0000000..d09d1e9 --- /dev/null +++ b/Assets/Scripts/PlayerCollisionHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c703f7f35cee15408aba091dc4c63d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..38efcaa --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerMovement : MonoBehaviour { + + public float speed; + + private Rigidbody2D rb; + private SpriteRenderer sr; + private Animator animator; + private float xVelocity; + + // Awake is called before the first frame update + void Awake() { + rb = GetComponent(); + sr = GetComponent(); + animator = GetComponent(); + } + + // Update is called once per frame + void Update() { + animator.SetFloat("xSpeed", xVelocity < 0 ? -xVelocity : xVelocity); + xVelocity = Input.GetKey(KeyCode.A) ? -1 : (Input.GetKey(KeyCode.D) ? 1 : 0); + sr.flipX = xVelocity < 0 || (sr.flipX && xVelocity == 0); + + if (Input.GetAxis("Vertical") > 0.5 && Input.GetAxis("Horizontal") == 0) { + animator.SetBool("lookingUp", true); + } else { + animator.SetBool("lookingUp", false); + } + } + + void FixedUpdate() { + rb.velocity = new Vector2(xVelocity * speed, rb.velocity.y); + } + +} diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..eab2488 --- /dev/null +++ b/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 067e8d9f8e195a1428f4f330b6c70812 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ProjectileCollisionHandler.cs b/Assets/Scripts/ProjectileCollisionHandler.cs new file mode 100644 index 0000000..71aee57 --- /dev/null +++ b/Assets/Scripts/ProjectileCollisionHandler.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ProjectileCollisionHandler : MonoBehaviour { + + public string[] collideWithTags; + + private void OnTriggerEnter2D(Collider2D collision) { + foreach (string tag in collideWithTags) { + if (collision.CompareTag(tag)) + Destroy(gameObject); + } + } + +} diff --git a/Assets/Scripts/ProjectileCollisionHandler.cs.meta b/Assets/Scripts/ProjectileCollisionHandler.cs.meta new file mode 100644 index 0000000..feeaea7 --- /dev/null +++ b/Assets/Scripts/ProjectileCollisionHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 941b54a8ba4e4dd42b4fd8adaeedff56 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RocksCollisionHandler.cs b/Assets/Scripts/RocksCollisionHandler.cs new file mode 100644 index 0000000..342cd91 --- /dev/null +++ b/Assets/Scripts/RocksCollisionHandler.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RocksCollisionHandler : MonoBehaviour +{ + + public int breakPoint; + public float fadeTime; + + private int currentSprite; + private Damageable dmgScript; + private Animator anim; + private BoxCollider2D boxColl; + private Rigidbody2D rb; + + public void Awake() { + dmgScript = GetComponent(); + anim = GetComponent(); + boxColl = GetComponent(); + rb = GetComponent(); + currentSprite = 0; + } + + public void OnTakeDamage() { + currentSprite++; + anim.SetTrigger("break"); + if (currentSprite == breakPoint) { + rb.constraints = RigidbodyConstraints2D.FreezeAll; + boxColl.enabled = false; + } + } + + public void OnBreak() { + StartCoroutine(dmgScript.FadeSprite()); + } + + public void OnAnimationEnd() { + Destroy(gameObject); + } + +} diff --git a/Assets/Scripts/RocksCollisionHandler.cs.meta b/Assets/Scripts/RocksCollisionHandler.cs.meta new file mode 100644 index 0000000..8a0b6d3 --- /dev/null +++ b/Assets/Scripts/RocksCollisionHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b418ff5880474f84289bd06d937993a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ShakeCamera.cs b/Assets/Scripts/ShakeCamera.cs new file mode 100644 index 0000000..7791f84 --- /dev/null +++ b/Assets/Scripts/ShakeCamera.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + + +public class ShakeCamera : MonoBehaviour +{ + + public Transform camTransform; + + + public float shakeDuration = 0f; + + + public float shakeAmount = 0.7f; + public float decreaseFactor = 1.0f; + + Vector3 originalPos; + + void Awake() + { + if (camTransform == null) + { + camTransform = GetComponent(typeof(Transform)) as Transform; + } + } + + void OnEnable() + { + originalPos = camTransform.localPosition; + } + + void Update() + { + if (shakeDuration > 0) + { + camTransform.localPosition = originalPos + Random.insideUnitSphere * shakeAmount; + + shakeDuration -= Time.deltaTime * decreaseFactor; + } + else + { + shakeDuration = 0f; + camTransform.localPosition = originalPos; + } + } + public void TriggerShake() { + shakeDuration = 2.0f; + } +} + + diff --git a/Assets/Scripts/ShakeCamera.cs.meta b/Assets/Scripts/ShakeCamera.cs.meta new file mode 100644 index 0000000..291af22 --- /dev/null +++ b/Assets/Scripts/ShakeCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68537f5000c8b95458f9ed3c2bdc42f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SpikeCollisionHandler.cs b/Assets/Scripts/SpikeCollisionHandler.cs new file mode 100644 index 0000000..d87c5de --- /dev/null +++ b/Assets/Scripts/SpikeCollisionHandler.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SpikeCollisionHandler : MonoBehaviour { + public void OnTriggerEnter2D(Collider2D collider) { + if (collider.CompareTag("Enemy")) { + collider.gameObject.GetComponent().TakeDamage(999, Vector2.zero, collider); + } + } +} diff --git a/Assets/Scripts/SpikeCollisionHandler.cs.meta b/Assets/Scripts/SpikeCollisionHandler.cs.meta new file mode 100644 index 0000000..9c2348b --- /dev/null +++ b/Assets/Scripts/SpikeCollisionHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca93f7753ec9c3a44afcdde320f12aed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Stalactite.cs b/Assets/Scripts/Stalactite.cs new file mode 100644 index 0000000..16fad8a --- /dev/null +++ b/Assets/Scripts/Stalactite.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Stalactite : MonoBehaviour { + private Animator anim; + private Rigidbody2D rb; + private BoxCollider2D coll; + + private float dyingAnimDuration = 0.5f; + + void Start() { + anim = GetComponent(); + rb = GetComponent(); + coll = GetComponent(); + } + + private void OnTriggerEnter2D(Collider2D col) { + if (col.CompareTag("Ground")||col.CompareTag("Player")) { + StartCoroutine("Break"); + } + } + + private IEnumerator Break() { + anim.SetTrigger("Destroi"); + coll.enabled = false; + rb.constraints = RigidbodyConstraints2D.FreezeAll; + yield return new WaitForSeconds(dyingAnimDuration); + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/Stalactite.cs.meta b/Assets/Scripts/Stalactite.cs.meta new file mode 100644 index 0000000..619bbe7 --- /dev/null +++ b/Assets/Scripts/Stalactite.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d12b8ff57f168c54188c0b9f9f057449 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StalactiteSpawner.cs b/Assets/Scripts/StalactiteSpawner.cs new file mode 100644 index 0000000..f9ffbc2 --- /dev/null +++ b/Assets/Scripts/StalactiteSpawner.cs @@ -0,0 +1,70 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Collections.Specialized; +using System.Runtime.InteropServices; +using System.Runtime.InteropServices.WindowsRuntime; +using UnityEngine; + +public class StalactiteSpawner : MonoBehaviour +{ + public GameObject estalactite1Prefab; + public GameObject estalactite2Prefab; + public GameObject estalactite3Prefab; + public GameObject estalactite4Prefab; + + public Transform estalactite1Transform; + public Transform estalactite2Transform; + public Transform estalactite3Transform; + public Transform estalactite4Transform; + + public float distanciaGeracaoX = 5.1f; + public float distanciaGeracaoY = 5.1f; + + private GameObject tempestalactite1Prefab; + private GameObject tempestalactite2Prefab; + private GameObject tempestalactite3Prefab; + private GameObject tempestalactite4Prefab; + private Transform player; + private Transform transf; + private bool destroyed = true; + private Animator anim; + + //public ShakeCamera shake; + + // Start is called before the first frame update + void Start() { + player = GameObject.FindWithTag("Player").transform; + transf = GetComponent(); + anim = GetComponent(); + //ShakeCamera shake = gameObject.GetComponent(); + } + + // Update is called once per frame + void Update() { + if (Distance(transf.position.x, player.position.x) < distanciaGeracaoX && Distance(transf.position.y, player.position.y) < distanciaGeracaoY && destroyed) { + anim.SetTrigger("Cai"); + + ///tremedeira + //shake.TriggerShake(); + + tempestalactite1Prefab = Instantiate(estalactite1Prefab, estalactite1Transform.position, estalactite1Transform.rotation) as GameObject; + tempestalactite1Prefab.transform.parent = transf; + + tempestalactite2Prefab = Instantiate(estalactite2Prefab, estalactite2Transform.position, estalactite2Transform.rotation) as GameObject; + tempestalactite2Prefab.transform.parent = transf; + + tempestalactite3Prefab = Instantiate(estalactite3Prefab, estalactite3Transform.position, estalactite3Transform.rotation) as GameObject; + tempestalactite3Prefab.transform.parent = transf; + + tempestalactite4Prefab = Instantiate(estalactite4Prefab, estalactite4Transform.position, estalactite4Transform.rotation) as GameObject; + tempestalactite4Prefab.transform.parent = transf; + + destroyed = false; + } + + } + private float Distance(float x, float y){ + return Math.Abs(x - y); + } +} diff --git a/Assets/Scripts/StalactiteSpawner.cs.meta b/Assets/Scripts/StalactiteSpawner.cs.meta new file mode 100644 index 0000000..7a9b786 --- /dev/null +++ b/Assets/Scripts/StalactiteSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 982faad81ff552b4db057596238ac2b0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StalactiteTime.cs b/Assets/Scripts/StalactiteTime.cs new file mode 100644 index 0000000..66c4ab4 --- /dev/null +++ b/Assets/Scripts/StalactiteTime.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StalactiteTime : MonoBehaviour +{ + private Rigidbody2D rb; + public float tempoEspera = 0.0f; + // Start is called before the first frame update + void Start() + { + rb = GetComponent(); + rb.gravityScale = 0.0f; + } + + // Update is called once per frame + void Update() + { + Debug.Log(rb.gravityScale); + StartCoroutine ("AlterarGravidade"); + Debug.Log(rb.gravityScale); + } + + IEnumerator AlterarGravidade(){ + yield return new WaitForSeconds(tempoEspera); + rb.gravityScale = 0.55f; + } + +} diff --git a/Assets/Scripts/StalactiteTime.cs.meta b/Assets/Scripts/StalactiteTime.cs.meta new file mode 100644 index 0000000..f556f75 --- /dev/null +++ b/Assets/Scripts/StalactiteTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0d5c9a27a0329174e97f416f7b3f7e2d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites.meta b/Assets/Sprites.meta new file mode 100644 index 0000000..8ada120 --- /dev/null +++ b/Assets/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1dbbef1b034fd7443aa4bde8e5a7bfdb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + 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