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Blueprint runtime error in BP_Portal #1

@kurtw

Description

@kurtw

Description

There is a blueprint error while invisible or fading back to visible after spawning portals on top of eachother.

Error(s)

PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsBP_Portal_Hero". Node:  Branch Graph:  IsValid Function:  Execute Ubergraph BP Portal Blueprint:  BP_Portal
PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue". Node:  Branch Graph:  IsValid Function:  Execute Ubergraph BP Portal Blueprint:  BP_Portal
LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetEquipmentInstancesOfType_ReturnValue' of length 0 in '/PortalGame/Blueprints/Portal/BP_Portal.BP_Portal_C:ExecuteUbergraph_BP_Portal'!
LogScript: Warning: Script call stack:
    /PortalGame/Blueprints/Portal/BP_Portal.BP_Portal_C.ExecuteUbergraph_BP_Portal <---
    /PortalGame/Blueprints/Portal/BP_Portal.BP_Portal_C.FadeTimeline_Manny__UpdateFunc
PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item". Node:  Branch Graph:  IsValid Function:  Execute Ubergraph BP Portal Blueprint:  BP_Portal
LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetSpawnedActors_ReturnValue' of length 0 in '/PortalGame/Blueprints/Portal/BP_Portal.BP_Portal_C:ExecuteUbergraph_BP_Portal'!
LogScript: Warning: Script call stack:
    /PortalGame/Blueprints/Portal/BP_Portal.BP_Portal_C.ExecuteUbergraph_BP_Portal <---
    /PortalGame/Blueprints/Portal/BP_Portal.BP_Portal_C.FadeTimeline_Manny__UpdateFunc
PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_Array_Get_Item_1". Node:  Branch Graph:  IsValid Function:  Execute Ubergraph BP Portal Blueprint:  BP_Portal

How to recreate

Spawn both portals next to each other
Teleport
While still invisbile or fading back to visible (FadeTimeline is still active), spawn one portal on top of the other

Resolved by

TBD

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