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Feature Idea: Button Mashing (Repeated Press Input) #4
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Summary:
Add support for repeated button presses ("button mashing") alongside the current "hold button" functionality.
Description:
Right now, OkGameOn supports holding a button for continuous input. It would be great to add an option for repeated presses — where each press is registered individually rather than held continuously. This would open up gameplay styles where speed or rhythm of pressing matters (e.g., quick-time events, minigames, or power-ups that depend on how fast a button is pressed).
Example Use Case:
A player repeatedly presses a key to build up power (like sprinting faster or lifting an object).
Button-mashing mini-games that depend on rapid input timing.
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