Skip to content

Game crashes on startup #13

@maxpilotto

Description

@maxpilotto

I've wrote a simple demo to check if the module was working but when I launch the game it crashes.
This is the content of the logcat:

java.lang.ClassNotFoundException: Didn't find class "org/godotengine/godot/GodotGooglePlayGameServices" 
on path: DexPathList[[zip file "/data/app/org.godotengine.mygame-2/base.apk"],
nativeLibraryDirectories=[/data/app/org.godotengine.mygame-2/lib/arm, 
/data/app/org.godotengine.mygame-2/base.apk!/lib/armeabi-v7a, /system/lib, /vendor/lib]]
 at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
 at java.lang.ClassLoader.loadClass(ClassLoader.java:380)
 at java.lang.ClassLoader.loadClass(ClassLoader.java:312)
 at org.godotengine.godot.GodotLib.setup(Native Method)
 at org.godotengine.godot.Godot$2.run(Godot.java:299)
 at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1477)
 at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1259)

And this is the code I've attached to my main (and only) scene:

extends Node2D

var gps = null

func _ready():
	if Globals.has_singleton("GodotGooglePlayGameServices"):
		gpgs = Globals.get_singleton("GodotGooglePlayGameServices")
		gpgs.init(get_instance_id())
		gpgs.signIn()

And this is what I've added to the project.godot file

[android]
modules="org/godotengine/godot/GodotGooglePlayGameServices"

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions