Skip to content

Godot game crashes when using this module and calling gpgs.init(get_instance_ID()) #1

@rjsaulitis

Description

@rjsaulitis

I like this module, feels so clean and organised. It has so many features I would LOVE to use, because there are not many google play game services modules for Godot.
I followed instructions, compiled, edited projects config file and set up my game in the online console.
My apps name is "squane"
I have this code in the _ready():

if Globals.has_singleton("GodotGooglePlayGameServices"):
       gpgs = Globals.get_singleton("GodotGooglePlayGameServices")
       gpgs.init(get_instance_ID())

But the app opens, and then it crashes.
I used Android_sdk/tools Monitor to check why it crashed and I pasted the logs in here:
https://pastebin.com/CakwcV2w
The last logs before it crashes are at the bottom of the file.

I hope you can help, because I have no other hopes...

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions