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ViewStackExtensions.cs
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85 lines (80 loc) · 1.93 KB
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using System;
using UnityEngine;
namespace UnityNavigator
{
public static class ViewStackExtensions
{
public static void Navigate(
this ViewStack viewStack,
NavigationAction action,
string newScreenId,
Action<GameObject> initView,
ViewStack.ViewTransition transition = null,
Action onComplete = null)
{
// this would contain a switch to call the appropriate function
switch (action)
{
case NavigationAction.Push:
viewStack.Push(newScreenId, initView, transition, onComplete);
break;
case NavigationAction.Pop:
viewStack.Pop(transition, onComplete);
break;
}
}
public static void Navigate<TArgs>(
this ViewStack viewStack,
NavigationAction action,
string newScreenId,
TArgs args,
ViewStack.ViewTransition transition = null,
Action onComplete = null)
{
viewStack.Navigate<IViewBehaviour<TArgs>>(
action,
newScreenId,
v => v.Init(args),
transition,
onComplete
);
}
public static void Navigate<TViewBehaviour>(
this ViewStack viewStack,
NavigationAction action,
string viewId,
Action<TViewBehaviour> initView = null,
ViewStack.ViewTransition transition = null,
Action onComplete = null)
{
viewStack.Navigate(action, viewId, view =>
{
var viewBehaviour = view.GetComponent<TViewBehaviour>();
if (viewBehaviour == null)
{
throw new Exception("View behaviour is missing from view: " + typeof(TViewBehaviour));
}
if (initView != null)
{
initView(viewBehaviour);
}
}, transition, onComplete);
}
public static void Navigate<TViewBehaviour, TArgs>(
this ViewStack viewStack,
NavigationAction action,
string viewId,
TArgs args,
ViewStack.ViewTransition transition = null,
Action onComplete = null) where TViewBehaviour : IViewBehaviour<TArgs>
{
viewStack.Navigate<TViewBehaviour>(
action,
viewId,
v => v.Init(args),
transition,
onComplete
);
}
}
}