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52 lines (43 loc) · 951 Bytes
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SoundManager.h
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52 lines (43 loc) · 951 Bytes
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#include"Console.h"
#include<mmsystem.h>
#include<Digitalv.h>
#pragma comment(lib, "winmm.lib")
enum BgmType
{
Opening,
WildPokemonBattle,
GiratinaBattle,
TrainerBattle,
Lake,
Ending
};
enum EffectType {
ItemGet,
Recorvery,
GiratinaCries,
Victory
};
extern MCI_OPEN_PARMS openBgm;
extern MCI_OPEN_PARMS openBgm1;
extern MCI_OPEN_PARMS openBgm2;
extern MCI_OPEN_PARMS openBgm3;
extern MCI_OPEN_PARMS openBgm4;
extern MCI_OPEN_PARMS openBgm5;
extern MCI_PLAY_PARMS playBgm;
extern MCI_OPEN_PARMS openEffect;
extern MCI_OPEN_PARMS openEffect1;
extern MCI_OPEN_PARMS openEffect2;
extern MCI_OPEN_PARMS openEffect3;
extern MCI_PLAY_PARMS playEffect;
extern UINT bgmDwID;
extern UINT bgmDwID1;
extern UINT bgmDwID2;
extern UINT bgmDwID3;
extern UINT bgmDwID4;
extern UINT bgmDwID5;
extern UINT effectDwID;
extern UINT effectDwID1;
extern UINT effectDwID2;
extern UINT effectDwID3;
void PlayingBgm(int type);
void PlayingEffect(int type);