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Skill.h
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257 lines (232 loc) · 3.58 KB
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#pragma once
#include <string>
#include"TypeEnum.h"
//enum SkillType {
// Fire = 1, // 불
// Grass, // 풀
// Water, // 물
// Electric, // 번개
// Dragon, // 드래곤
// Flying, // 비행
// Ghost, // 고스트
// Bug, // 벌레
// Normal, // 노말
// Fighting, // 격투
// Dark, // 악
// Rock // 바위
//};
class Skill {
public:
std::string name;
int damage;
int accuracyRate;
int type;
//int pp; // 추후 개발 예정
};
class Scratch : public Skill {
public:
Scratch() {
name = "할퀴기";
damage = 40;
accuracyRate = 100;
type = Normal;
}
};
class Ember : public Skill {
public:
Ember() {
name = "불꽃세례";
damage = 40;
accuracyRate = 100;
type = Fire;
}
};
class PowerUpPunch : public Skill {
public:
PowerUpPunch() {
name = "그로우펀치";
damage = 40;
accuracyRate = 100;
type = Fighting;
}
};
class FlameWheel : public Skill {
public:
FlameWheel() {
name = "화염자동차";
damage = 60;
accuracyRate = 100;
type = Fire;
}
};
class Tackle: public Skill {
public:
Tackle() {
name = "몸통박치기";
damage = 40;
accuracyRate = 100;
type = Normal;
}
};
class RazorLeaf : public Skill {
public:
RazorLeaf() {
name = "잎날가르기";
damage = 40;
accuracyRate = 95;
type = Grass;
}
};
class Bite : public Skill {
public:
Bite() {
name = "물기";
damage = 60;
accuracyRate = 100;
type = Dark;
}
};
class Megadrain : public Skill {
public:
Megadrain() {
name = "메가드레인";
damage = 40;
accuracyRate = 100;
type = Grass;
}
};
class Pound : public Skill {
public:
Pound() {
name = "막치기";
damage = 40;
accuracyRate = 100;
type = Normal;
}
};
class WaterGun : public Skill {
public:
WaterGun() {
name = "물대포";
damage = 40;
accuracyRate = 100;
type = Water;
}
};
class Peck : public Skill {
public:
Peck() {
name = "쪼기";
damage = 35;
accuracyRate = 100;
type = Flying;
}
};
class BubbleBeam : public Skill {
public:
BubbleBeam() {
name = "거품광선";
damage = 65;
accuracyRate = 100;
type = Water;
}
};
class QuickAttack : public Skill {
public:
QuickAttack() : Skill() {
name = "전광석화";
damage = 40;
accuracyRate = 100;
type = Normal;
}
};
class Spark : public Skill {
public:
Spark() : Skill() {
name = "스파크";
damage = 65;
accuracyRate = 100;
type = Electric;
}
};
class Thunderbolt : public Skill {
public:
Thunderbolt() : Skill() {
name = "10만볼트";
damage = 95;
accuracyRate = 100;
type = Electric;
}
};
class Thunder : public Skill {
public:
Thunder() : Skill() {
name = "번개";
damage = 120;
accuracyRate = 70;
type = Electric;
}
};
class DragonBreath : public Skill {
public:
DragonBreath() : Skill() {
name = "용의숨결";
damage = 60;
accuracyRate = 100;
type = Dragon;
}
};
class DragonClaw : public Skill {
public:
DragonClaw() : Skill() {
name = "드래곤크루";
damage = 80;
accuracyRate = 100;
type = Dragon;
}
};
class WingAttack : public Skill {
public:
WingAttack() : Skill() {
name = "날개치기";
damage = 60;
accuracyRate = 100;
type = Flying;
}
};
class AerialAce : public Skill {
public:
AerialAce() : Skill() {
name = "제비반환";
damage = 60;
accuracyRate = 100;
type = Flying;
}
};
class AuraSphere : public Skill {
public:
AuraSphere() : Skill() {
name = "파동탄";
damage = 90;
accuracyRate = 100;
type = Fighting;
}
};
class AncientPower : public Skill {
public:
AncientPower() : Skill() {
name = "원시의힘";
damage = 60;
accuracyRate = 100;
type = Rock;
}
};
class ShadowForce : public Skill {
public:
ShadowForce() : Skill() {
name = "섀도다이브";
damage = 120;
accuracyRate = 100;
type = Ghost;
}
};