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inventory.py
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253 lines (205 loc) · 7.63 KB
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import pyglet
import sys
import random
from drawable import Drawable
from item import Item
from grass_seeds import GrassSeeds
from water_gem import WaterGem
from fire_gem import FireGem
from earth_gem import EarthGem
from spell import Spell
class Inventory(Drawable):
WIDTH = 40
def __init__(self, game, x, y, group):
super().__init__(game, x, y, 0, True)
self.group = group
self.items = []
self.batch = game.hud_batch
self.bg_i = self.init_sprite('hud_bg.png', self.group)
self.sel_bg_i = self.init_sprite('hud_bg.png', self.group)
self.hov_bg_i = self.init_sprite('hud_bg.png', self.group)
self.spell_bg_i = self.init_sprite('hud_bg.png', self.group)
self.sel_spell_bg_i = self.init_sprite('hud_bg.png', self.group)
self.sprites_rel[self.spell_bg_i] = (-260, 200)
self.sprites_rel[self.sel_bg_i] = (200, 0)
self.sprites_rel[self.hov_bg_i] = (200, 0)
self.heart_i = self.init_sprite('heart.png', self.group)
self.heart_label = None
self.selected_i = None
self.hovered_i = None
self.selected_spell_i = None
self.hovered_spell_i = None
self.count_dt = 0
self.spells = []
self.obtained_spells = []
self.goal_skull_half = False
self.use_btn_i = self.init_sprite('btn_use.png', self.group)
self.sprites_to_remove = []
self.add_item(GrassSeeds(game, 25))
def has_item(self, id, count):
if count == 0:
return True
for item in self.items:
if item.id == id and item.count >= count:
return True
return False
def remove_item(self, id, dcount=1):
removed_s_i = None
found = False
i = 0
while i < len(self.items):
item = self.items[i]
if item.id == id:
found = True
if item.count - dcount < 0:
return False
item.count -= dcount
if item.count == 0:
removed_s_i = item.sprite_i
self.sprites_to_remove.append(removed_s_i)
self.items.pop(i)
i -= 1
i += 1
if not found:
return False
if removed_s_i is not None:
if self.selected_i and self.selected_i >= removed_s_i:
self.selected_i -= 1
if self.hovered_i and self.hovered_i >= removed_s_i:
self.hovered_i -= 1
def selected_item(self):
if self.selected_i is None:
return None
return self.items[self.selected_i]
def selected_spell(self):
if self.selected_spell_i is None:
return None
return self.spells[self.selected_spell_i]
def init_label(self, count):
return pyglet.text.Label('x '+str(count), font_size=7, x=0, y=0, color=(255,255,255,255))
def add_spell(self, spell):
s_i = self.init_sprite(spell.sprite_name(), self.group)
spell.sprite_i = s_i
self.sprites[s_i].scale_x = 2
self.sprites[s_i].scale_y = 2
self.spells.append(spell)
def add_item(self, item):
for existing_item in self.items:
if existing_item.id == item.id:
existing_item.count += item.count
existing_item.label = self.init_label(existing_item.count_anim)
return
s_i = self.init_sprite(item.sprite_name(), self.group)
item.sprite_i = s_i
item.count_anim = 0
item.label = self.init_label(item.count_anim)
self.items.append(item)
def update(self, dt):
while len(self.sprites_to_remove) > 0:
r_i = self.sprites_to_remove.pop()
for drawable in self.items + self.spells:
if drawable.sprite_i >= r_i:
drawable.sprite_i -= 1
self.sprites[r_i].delete()
self.sprites.pop(r_i)
self.need_pos_update = True
self.count_dt += dt
if self.count_dt > 0.1:
for item in self.items:
if item.count > item.count_anim:
item.count_anim += 1
elif item.count < item.count_anim:
item.count_anim -= 1
self.count_dt = 0
for i in range(len(self.items)):
self.sprites_rel[self.items[i].sprite_i] = (10, i*20 + 10)
if self.items[i].label:
self.items[i].label.x = self.x + 20
self.items[i].label.y = i*20 + 20
self.items[i].label.text = 'x '+str(self.items[i].count_anim)
for i in range(len(self.spells)):
dx = self.sprites[self.spells[i].sprite_i].width // 2
self.sprites_rel[self.spells[i].sprite_i] = (-260 + i*25 + 18 - dx, 206)
self.sprites[self.spell_bg_i].color = (0,0,0)
self.sprites[self.spell_bg_i].opacity = 200
self.sprites[self.spell_bg_i].scale_x = len(self.spells) * 25 + 12
self.sprites[self.spell_bg_i].scale_y = 30
self.sprites[self.spell_bg_i].visible = len(self.spells) > 0
self.sprites[self.bg_i].color = (0,0,0)
self.sprites[self.bg_i].opacity = 200
self.sprites[self.bg_i].scale_y = len(self.items) * 20 + 8
self.sprites[self.bg_i].scale_x = 80
if self.selected_spell_i is not None:
self.sprites[self.sel_spell_bg_i].color = (255,255,255)
self.sprites[self.sel_spell_bg_i].opacity = 200
self.sprites[self.sel_spell_bg_i].scale_y = 6
self.sprites[self.sel_spell_bg_i].scale_x = 25
self.sprites_rel[self.sel_spell_bg_i] = (-260 + self.selected_spell_i*25 + 6, 225)
else:
self.sprites[self.sel_spell_bg_i].opacity = 0
if self.selected_i is not None:
self.sprites[self.sel_bg_i].color = (255,255,255)
self.sprites[self.sel_bg_i].opacity = 200
self.sprites[self.sel_bg_i].scale_y = 20
self.sprites[self.sel_bg_i].scale_x = 6
self.sprites_rel[self.sel_bg_i] = (self.WIDTH + 4, self.selected_i*20 + 4)
else:
self.sprites[self.sel_bg_i].opacity = 0
self.sprites_rel[self.heart_i] = (0, 200)
if self.heart_label:
self.heart_label.x = self.x + 10
self.heart_label.y = self.y + 200
self.heart_label.text = 'x '+str(self.game.world.character.health)
else:
self.heart_label = self.init_label(self.game.world.character.health)
if self.selected_item() is not None and self.selected_item().usable:
self.sprites[self.use_btn_i].visible = True
self.sprites_rel[self.use_btn_i] = (-24, self.selected_i*20 + 9)
else:
self.sprites[self.use_btn_i].visible = False
if self.hovered_i is not None:
self.sprites[self.hov_bg_i].color = (255,255,255)
self.sprites[self.hov_bg_i].opacity = 50
self.sprites[self.hov_bg_i].scale_y = 20
self.sprites[self.hov_bg_i].scale_x = self.WIDTH + 20
self.sprites_rel[self.hov_bg_i] = (0, self.hovered_i*20 + 4)
else:
self.sprites[self.hov_bg_i].opacity = 0
super().update(dt)
def on_right_click(self, x, y):
self.selected_i = None
self.selected_spell_i = None
def on_click(self, x, y):
if self.selected_item() is not None and self.selected_item().usable:
selected_i = self.selected_i
item = self.selected_item()
if x > self.x - 24 and x < self.x - 3 and y > self.y + selected_i*20 + 9 and y < self.y + self.selected_i*20 + 18:
item.use()
self.remove_item(item.id)
self.selected_i = None
return True
if x > self.x - 260 + 6 and y > self.y + 200:
i = (x - self.x + 260 - 6) // 25
if i < len(self.spells):
self.selected_spell_i = int(i)
return True
if x > self.x and y - 4 > self.y and x < self.x + self.WIDTH:
i = (y - self.y - 4) // 20
if i < len(self.items):
self.selected_i = int(i)
return True
return False
def on_mouse_motion(self, x, y, dx, dy):
if x > self.x and y - 4 > self.y and x < self.x + self.WIDTH:
i = (y - self.y - 4) // 20
if i < len(self.items):
self.hovered_i = i
return
self.hovered_i = None
def draw(self):
for item in self.items:
if item.label:
item.label.draw()
if self.heart_label:
self.heart_label.draw()
super().draw()