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enemy.py
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53 lines (44 loc) · 1.42 KB
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import pyglet
import sys
import random
import math
from drawable import Drawable
from pyglet.window import key
from entity import Entity
class Enemy(Entity):
def __init__(self, game, tx, ty, group, override=False):
super().__init__(game, tx, ty, group)
if not override:
for i in range(2):
self.init_sprite('enemy_skeleton_'+str(i)+'.png', group)
self.particle_hitbox = (2,-1,12,19)
self.hitbox = (0,0,7,3)
self.target_min_dist = 0.65
self.target_max_dist = 2.5
self.health = 3
self.attack_dt = 1.6
self.speed = random.random() * 0.4 + 0.35
self.attack_period = 1.6
self.anim_dead = 0
self.target = self.game.world.character
self.override_enemy = False
def update(self, dt):
super().update(dt)
if self.override_enemy:
return
self.set_visible_sprite(1 if self.attack_dt < 0.5 else 0)
sprite = self.get_visible_sprite()
if self.dead:
self.anim_dead += dt
sprite.opacity = max(255 * (1 - self.anim_dead / 0.5), 0)
if self.anim_dead >= 0.5:
self.needs_deletion = True
self.game.world.character.xp += self.game.KILL_XP
if self.attack_dt < self.attack_period:
self.attack_dt += dt
if self.target_reached:
if self.attack_dt >= self.attack_period:
self.target.shove(self)
self.target.inflict_damage(self, 1)
self.attack_dt = 0
sprite.group = self.game.world.group_for(self.ty - 1)