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published true
layout page
title About Me
date 2018-05-21 15:00:00 -0700
author Kirk Lange
summary Who am I? What do I do? Look no further!
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Table of Contents
       


# Education *** ### **B.A. in Computer Science** #### *Aug 2016 - May 2019* (Accelerated Graduation) #### *Whitman College* #### *Walla Walla, WA* - Quick Stats - *summa cum laude* - Major: 3.91/4.0 - Cumulative: 3.93/4.0 - Phi Beta Kappa honor society - Coursework - Advanced Project (SAT-based matching algorithm) - Capstone Project (website and matching algorithm) - Software Engineering (class project) - Artificial Intelligence (final project) - Natural Language Processing (Python) - Algorithm Design and Analysis - Theory of Computation - Systems Programming (C, Assembly) - Systems Architecture - Data Structures (C++) - Discrete Math and Functional Programming (SML) - Leadership - Founder/President of STEM4ALL residence hall suite (2017 - 2018) - Vice President of Martial Arts club (2017)
# Skills **** ### **Programming and Scripting** - C++, C, Python, Bash, Lua, Java - SDL2, Emscripten, OpenGL - Make, CMake/CTest, GDB, GProf - Windows, Linux, Mac, Android, WebAssembly - Auto documentation (Doxygen and Sphinx) - Continuous integration (Travis CI, GitLab CI) - Version Control (Git, GitHub, GitLab)
# Work Experience **** ### **Research Assistant (Department of Computer Science)** #### *May 2017 - Jul 2017* #### *Whitman College* #### *Walla Walla, WA* - C++ software development of gene regulation network simulation: git.io/vdLek - Optimized runtime by 20% using static polymorphism (CRTP and X-Macros) - Automated simulation per-model compilation with CMake - Refactored I/O and analysis modules to be user-extensible - Monthly formal presentations to CS department on progress and results - Awarded 3rd place student presentation at the Consortium for Computing Sciences in Colleges northwestern 2017 regional conference

Museum Guide & Camp Councelor

Jul 2015

The Science Factory

Eugene, OR

  • Engaged visitors of all ages in applying scientific method to museum activities
  • Supervised chemistry and astronomy experiments for two dozen campers

# Projects **** ### **EzGL Game Engine** (C++) #### *Feb 2018 - Present* - Factory- and component-based game engine implemented from scratch - Plugin support through json-configurable dynamic loading and initialization - Graphics API-agnostic core; OpenGL or SDL renderers loaded dynamically - Statically polymorphic MVC components using CRTP

EzMake (Make, Bash)

May 2018 - Present

  • Automation scripts for building, documenting, testing, and Emscripten porting
  • Static or dynamic linking, allowing each module to be its own shared library
  • Unit testing framework with program input customization

May 2018

  • Implemented AI agent for stochastic board game "The Royal Game of Ur"
  • Customizable ply lookahead; can pit two AIs of different lookahead values against each other or play against an AI yourself
  • Beat random agent 97% of the time and 1-ply lookahead agent 65% of the time
  • Written in pure C89 for my own fun and suffering

Aug 2017

  • Paired 60 non-pianists and piano accompanists via Google Forms CSV parser
  • Eliminated need to spend hours manually determining compatible schedules
  • Optimal pairings defined as students having greatest schedule overlap

High School Coding Projects (Java, LWJGL)

2014 - 2016

  • Ping pong physics game with ball position predicting AI using kinematics
  • Isometric Pac-Man-like game with narrative themes from 1984
  • Simulated macroeconomic and international trade models

Aug 2012

  • 10,000 total downloads: 7500 in first six months, 2500 in following six months
  • Retained audience by addressing community feedback such as adding "Crazy Caves" and support for in-game customization
  • Featured on dozens of YouTube channels and international forums

# Languages **** ### **English** - Native language

French

  • Professional proficiency
  • AP French: 5/5
  • IB French B HL: 5/7

Chinese

  • Basic proficiency