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Bug: NPC speech bubble is drawn at the wrong place in certain situations #263

@evktalo

Description

@evktalo

It's weird.

Steps to reproduce:

  • start LZ
  • go to locker room 2 (one with the jersey)
  • click on the door

Expected:

  • speech bubble is drawn so that the tail is on the door and the bubble is left of the door

Actual result:

  • speech bubble is partially off screen to the right

More fun details:

  • on second click (and subsequent clicks), the bubble is drawn correclty
  • but now, going to locker room 1 and clicking on the door draws that bubble in the wrong place
  • you can go "back and forth" - it seems if the bubble "changes sides", it's drawn wrong on the first click

The coordinates accessed and set during NpcMonologueView::npcMonologue are correct, according to unit testing or console.logging during actual play.

I have no idea where the wrong placement comes from.

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