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1.0:

Spells/Statuses

  • Barkskin: CL_Target_Barkskin / CL_STATUS_BARKSKIN
    • Change AC(16) to ACOverrideMinimum(16)
  • Enlarge (Player Duergar): CL_Shout_Enlarge_Duergar_Player / CL_STATUS_ENLARGE_DERGAR_PLAYER
    • Utilize default Enlarge spell (no +2 Strength), utilizing Duergar Enlarge Status
  • End Wildshape: CL_Shout_EndWildshape
    • Removes SG_Polymorph Status
    • Reccomended to use via UnlockSpell() when using Wildshape

1.1

Spells/Statuses

  • Frostbite: CL_Target_Frostbite / CL_STATUS_DISADVANTAGE_FROSTBITE
  • Weakness to Fire: CL_Target_WeaknessToFire / CL_STATUS_WEAKNESS_TO_FIRE
  • Weakness to Frost: CL_Target_WeaknessToFrost / CL_STATUS_WEAKNESS_TO_FROST
  • Weakness to Electricity: CL_Target_WeaknessToElectricity / CL_STATUS_WEAKNESS_TO_ELECTRICITY
  • Wildshape:
    • Giant Badger: CL_Shout_Wildshape_Badger / CL_STATUS_WILDSHAPE_BADGER
    • Raven: CL_Shout_Wildshape_Raven / CL_STATUS_WILDSHAPE_RAVEN
    • Cat: CL_Shout_Wildshape_Cat / CL_STATUS_WILDSHAPE_CAT
    • Crab: CL_Shout_Wildshape_Crab / CL_STATUS_WILDSHAPE_CRAB
  • Bound Weapons:
    • Base: CL_Shout_BoundWeapon / CL_STATUS_HASBOUNDWEAPON
    • Battleaxe: CL_Shout_BoundBattleaxe / CL_STATUS_HASBOUND_BATTLEAXE
    • Greataxe: CL_Shout_BoundGreataxe / CL_STATUS_HASBOUNDWEAPON
    • Dagger: CL_Shout_BoundDagger / CL_STATUS_HASBOUND_DAGGER
    • Mace: CL_Shout_BoundMace / CL_STATUS_HASBOUND_MACE
    • Warhammer: CL_Shout_BoundWarhammer / CL_STATUS_HASBOUND_WARHAMMER
    • Trident: CL_Shout_BoundTrident / CL_STATUS_HASBOUND_TRIDENT
    • Spear: CL_Shout_BoundSpear / CL_STATUS_HASBOUND_SPEAR
    • Pike: CL_Shout_BoundPike / CL_STATUS_HASBOUND_PIKE
    • Shortsword: CL_Shout_BoundShortsword / CL_STATUS_HASBOUND_SHORTSWORD
    • Longsword: CL_Shout_BoundLongsword / CL_STATUS_HASBOUND_LONGSWORD
    • Greatsword: CL_Shout_BoundGreatsword / CL_STATUS_HASBOUND_GREATSWORD
    • Light Crossbow: CL_Shout_BoundLightCrossbow / CL_STATUS_HASBOUND_LIGHTCROSSBOW
    • Heavy Crossbow: CL_Shout_BoundHeavyCrossbow / CL_STATUS_HASBOUND_HEAVYCROSSBOW
    • Shortbow: CL_Shout_BoundShortbow / CL_STATUS_HASBOUND_SHORTBOW
    • Longbow: CL_Shout_BoundLongbow / CL_STATUS_HASBOUND_LONGBOW

Passives

  • Frostbite Upgrades:
    • CL_Passive_Frostbite_Level_5
    • CL_Passive_Frostbite_Level_11
    • CL_Passive_Frostbite_Level_17
  • Petpal: CL_Passive_Petpal