Skip to content

Skinner Renderers had to be at 0;0;0 #11

@lightvsdarkness

Description

@lightvsdarkness

...or they will not work as expected.

Not sure if this is to be considered bug (and I can close issue if not), but if renderers are not at global 0, they will start count from their point of origin and rendering far off from skinned mesh. Spent 10 hours trying to figure what's going on, because I'm not very good at programming.

3

(moving guy's on the left trail is so far away I thought it's not drawing)

Ofc, it's all kinda OK but some warning or instruction could save a lot of nerve cells for some idiot like me. =^_^=
We need them xD

Also, thank you very much for this VFX marvel. Domo arigato =)

Metadata

Metadata

Assignees

Labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions