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Hi, its been a while since I last reported little issues.
Due to your help and many authors nice libraries' big help, my project is progressing daily.
Today I found a memory related problem. In animator access generated code, it looks like CheckForAnimatorStateChanges routine is constantly allocating memories. It might look trivial, but its done per frame - which need to be avoided if possible... As you know this can lead to frequent GC call..;
I don't know if you are still managing this project, but as a duty of users, reporting this issue :D
I attached an image for you, so you can easily identify the issue.
Let me know if you can handle this problem. Thank you !!
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