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newTest.cpp
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executable file
·116 lines (107 loc) · 3.76 KB
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#include <sstream>
#include <string>
#include <fstream>
#include <iostream>
#include "ascii_graphics.h"
using namespace std;
int main() {
cout << "Iteration 3" << endl; // prints !!!Hello World!!!
// Creating card objects
vector<vector<card_template_t>> myBoard;
vector<card_template_t> POneMinionList;
vector<card_template_t> PTwoMinionList;
vector<card_template_t> playerOneBackLine;
vector<card_template_t> playerTwoBackLine;
vector<card_template_t> currentRow;
card_template_t currentCard;
string outputLine;
string horiBoarder =
"-----------------------------------------------------------------------------------------------------------------------------------------------------------------------";
int dummyLine = 0;
// Player One Back Row
playerOneBackLine.push_back(
display_ritual("Aura of Power", 1, 1,
"Whenever a minion enters play under your control, it gains +1/+1",
1));
playerOneBackLine.push_back(CARD_TEMPLATE_EMPTY);
playerOneBackLine.push_back(display_player_card(1, "Sean", 20, 0));
playerOneBackLine.push_back(CARD_TEMPLATE_EMPTY);
playerOneBackLine.push_back(
display_minion_triggered_ability("Bone Golem", 2, 2, 1,
"Gain +1/+1 whenever a minion leaves play."));
// Player Two Back Row
playerTwoBackLine.push_back(
display_ritual("Aura of Power", 1, 1,
"Whenever a minion enters play under your control, it gains +1/+1",
1));
playerTwoBackLine.push_back(CARD_TEMPLATE_EMPTY);
playerTwoBackLine.push_back(display_player_card(2, "Peter", 17, 0));
playerTwoBackLine.push_back(CARD_TEMPLATE_EMPTY);
playerTwoBackLine.push_back(
display_minion_triggered_ability("Bone Golem", 2, 2, 1,
"Gain +1/+1 whenever a minion leaves play."));
// Player One Minion Row
POneMinionList.push_back(display_minion_no_ability("Monster 1", 1, 2, 3));
POneMinionList.push_back(display_minion_no_ability("Monster 2", 1, 2, 3));
POneMinionList.push_back(display_minion_no_ability("Monster 3", 1, 2, 3));
POneMinionList.push_back(display_minion_no_ability("Monster 4", 1, 2, 3));
POneMinionList.push_back(display_minion_no_ability("Monster 5", 1, 2, 3));
// Player Two Minion Row
PTwoMinionList.push_back(display_minion_no_ability("Monster 1", 1, 2, 3));
PTwoMinionList.push_back(display_minion_no_ability("Monster 2", 1, 2, 3));
PTwoMinionList.push_back(display_minion_no_ability("Monster 3", 1, 2, 3));
PTwoMinionList.push_back(display_minion_no_ability("Monster 4", 1, 2, 3));
PTwoMinionList.push_back(display_minion_no_ability("Monster 5", 1, 2, 3));
// General Board pushing
myBoard.push_back(playerOneBackLine);
myBoard.push_back(POneMinionList);
myBoard.push_back(PTwoMinionList);
myBoard.push_back(playerTwoBackLine);
// Prints the Board in command Line
cout << horiBoarder << endl;
for (int line = 0; line < 5; line++) {
if (line == 2) {
// Prints centre graphic
for (int i = 0; i < 10; i++) {
outputLine = CENTRE_GRAPHIC[i];
cout << outputLine << "\n";
}
} else {
currentRow = myBoard[dummyLine];
for (int i = 0; i < 11; i++) {
cout << EXTERNAL_BORDER_CHAR_UP_DOWN;
for (int cardNum = 0; cardNum < 5; cardNum++) {
currentCard = currentRow[cardNum];
outputLine = currentCard[i];
cout << outputLine;
}
cout << EXTERNAL_BORDER_CHAR_UP_DOWN;
cout << "\n";
}
for (int j = 0; j < 5; j++) {
currentRow.pop_back();
}
dummyLine++;
}
}
cout << horiBoarder << endl;
/*
// Prints second half of board
for (int line = 0; line < 2; line++) {
currentRow = myBoard[dummyLine];
for (int i = 0; i < 11; i++) {
for (int cardNum = 0; cardNum < 5; cardNum++) {
currentCard = currentRow[cardNum];
outputLine = currentCard[i];
cout << outputLine;
}
cout << "\n";
}
for (int j = 0; j < 5; j++){
currentRow.pop_back();
}
dummyLine++;
}
*/
return 0;
}