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Description
Version of OpenTTD
Tested both 13.4 (Slowpace 1.3.1) & 12.2 (Slowpace 1.3.1)
Expected result
When running a dedicated server on Linux, Windows clients should be able to connect and play and vice-versa.
Actual result
When hosting a dedicated server on Linux, Windows clients will get a desync error and get kicked out.
This also happens on Windows servers with Linux clients so it seems like its some sort of cross-platform issue.
The desync error seems to happen as soon as there are vehicles moving around.
I've tried collecting more debugging data by setting debug_level desync=4 but it does not seem to work... or maybe I'm doing that wrong. Let me know how can I provide more data and I will
Steps to reproduce
- Start a dedicated server on Linux or Windows
- Connect to that server using Windows or Linux (not the same OS as the server)
- Build a depot of any kind, buy a new vehicle and make it go so it starts moving around
- The server should kick you with a message saying "Network-Game synchronization failed"
- On the server logs you should see "dbg: [net] '[username]' reported an error and is closing its connection: desync error"
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