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438 lines (411 loc) · 14.3 KB
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var gameMode = `HOW_MANY_PLAYERS`;
var randomCard = [];
var playerCards = [[], [], [], [], []];
var dealerCards = [];
var playerPoints = 0;
var dealerPoints = 0;
var playerMoney = [{}, {}, {}, {}, {}];
var numberOfPlayer = 0;
var counter = 0;
var playerCounter = 0;
var betCounter = 0;
var main = function (input) {
if (gameMode == `HOW_MANY_PLAYERS`) {
return numberOfPlayers(input);
} else if (gameMode == `PLAYERS_NAME`) {
return playerNames(input);
} else if (gameMode == `PLAYER_BET`) {
return playerChooseBet(input);
} else if (gameMode == ``) {
randomCard = shuffleCards(makeDeck());
dealerCards.push(randomCard.pop(0));
for (a = 0; a < numberOfPlayer; a++) {
playerCards[a].push(randomCard.pop());
playerCards[a].push(randomCard.pop());
console.log(playerCards);
}
//deal player 2 cards and 1 for the computer
//blackjack wins straight
gameMode = `PLAYER_DRAW`;
return playerDrawCard();
} else if (gameMode == `PLAYER_DRAW`) {
//over here player can draw another card from the deck
//if the player draws over 21, he will lose
return playerDraw(input);
} else if (gameMode == `DEALER_DRAW`) {
//over here player has decided that he has enough points, computer turn to draw
return dealerDraw();
} else if (gameMode == `SHOWDOWN`) {
//if dealer draws equal or greater than 17, compare players and dealer point
//restarts the game
}
};
var numberOfPlayers = function (input) {
if (input > 0 && input < 6) {
numberOfPlayer = input;
gameMode = `PLAYERS_NAME`;
return `alright, there are ${input} players on this table, what are your names?`;
} else {
return inputNumber(input);
}
};
var playerNames = function (input) {
if (counter < numberOfPlayer) {
if (input != ``) {
playerMoney[counter].token = 100;
playerMoney[counter].name = input;
counter = counter + 1;
if (counter == numberOfPlayer) {
gameMode = `PLAYER_BET`;
return `welcome ${
playerMoney[counter - 1].name
}, <BR>everyone is here, lets gamble<BR><BR>${
playerMoney[0].name
} please place your bet`;
}
return `welcome ${playerMoney[counter - 1].name} <BR>next player name, ${
numberOfPlayer - counter
} player left`;
} else {
return `please enter a name`;
}
}
gameMode = `PLAYER_BET`;
counter = 0;
return `everyone is here, lets gamble<BR><BR>${playerMoney[0].name} please place your bet`;
};
var playerChooseBet = function (input) {
if (input > 0 && input <= playerMoney[betCounter].token) {
playerMoney[betCounter].bet = input;
betCounter = betCounter + 1;
if (betCounter == numberOfPlayer) {
gameMode = ``;
return `${
playerMoney[betCounter - 1].name
}, you will be betting ${input} for the next round <BR>all players bet placed, lets deal the cards!`;
}
return `${
playerMoney[betCounter - 1].name
}, you will be betting ${input} for the next round <BR> ${
playerMoney[betCounter].name
}, how much would you like to bet? <BR><BR>you have ${
playerMoney[betCounter].token
} token`;
} else if (
isNaN(input) ||
input == `` ||
input > playerMoney[betCounter].token ||
input < 0
) {
return `please bet within 1 to ${playerMoney[betCounter].token}`;
} else {
gameMode = ``;
return `all players bet placed, lets deal the cards!`;
}
};
var playerDrawCard = function (input) {
var playerBlackjack = blackJackChecker(playerCards);
if (playerBlackjack == `true`) {
gameMode = ``;
return `Dealer card: <BR>${dealerCards[0].name} of ${emoji(
dealerCards[0].suit
)}<BR><BR>Player card:<BR>${playerCards[0].name} of ${emoji(
playerCards[0].suit
)} and ${playerCards[1].name} of ${emoji(
playerCards[1].suit
)}<BR><BR>BLACKJACK!! you won, seems like it's your lucky day, click submit to play again`;
} else {
gameMode = `PLAYER_DRAW`;
return `Dealer card: <BR>${dealerCards[0].name} of ${emoji(
dealerCards[0].suit
)}<BR>dealer current point: ${scoreCounter(
dealerCards
)}<BR><BR>${displayPlayerDealerHand(playerCards)}<BR><BR>${
playerMoney[0].name
} would you like to hit or stand?`;
}
};
var playerDraw = function (input) {
console.log(playerCounter);
var playerBlackjack = blackJackChecker(playerCards[playerCounter]);
if (playerBlackjack == `true`) {
playerCounter = playerCounter + 1;
return `${outputMessage()}${
playerMoney[playerCounter - 1].name
} you gotten a blackjack! won double the amount<BR>${
playerMoney[playerCounter].name
}, its your turn now, would you like to hit or stand?`;
} else if (input == `hit` && scoreCounter(playerCards[playerCounter]) < 21) {
playerCards[playerCounter].push(randomCard.pop());
if (scoreCounter(playerCards[playerCounter]) > 21) {
playerCounter = playerCounter + 1;
if (playerCounter == numberOfPlayer) {
gameMode = `DEALER_DRAW`;
return `${outputMessage()}${
playerMoney[playerCounter - 1].name
} you BUST! you have went over 21. dealer will draw now`;
} else if (playerCards[playerCounter] == 21) {
return `${outputMessage()}${
playerMoney[playerCounter - 1].name
}, your point is 21, are you i suggest you stand`;
} else {
return `${outputMessage()}${
playerMoney[playerCounter - 1].name
} you BUST! you have went over 21. <BR>${
playerMoney[playerCounter].name
}, its your turn now, would you like to hit or stand`;
}
}
return `${outputMessage()}${
playerMoney[playerCounter].name
}, its still your turn, would you like to hit or stand?`;
}
if (input == `stand`) {
playerCounter = playerCounter + 1;
if (playerBlackjack == `true`) {
playerCounter = playerCounter + 1;
return `${outputMessage()}${
playerMoney[playerCounter - 1].name
} you gotten a blackjack! <BR>${
playerMoney[playerCounter].name
}, its your turn now, would you like to hit or stand?`;
} else if (playerCounter >= numberOfPlayer) {
gameMode = `DEALER_DRAW`;
return `${outputMessage()}everyone are done, Dealer will draw now`;
} else
return `${outputMessage()}${
playerMoney[playerCounter].name
}, its your turn now, would you like to hit or stand?`;
}
return `${outputMessage()}${
playerMoney[playerCounter].name
}, please input hit or stand`;
};
var dealerDraw = function () {
dealerCards.push(randomCard.pop(0));
var dealerBlackjack = blackJackChecker(dealerCards);
if (dealerBlackjack == `true`) {
for (var p = 0; p < numberOfPlayer; p++) {
playerMoney[p].token = playerMoney[p].token - playerMoney[p].bet;
}
var myOutput = `${outputMessage()} <BR><BR>dealer got blackjack! everyone lose. <BR>${
playerMoney[0].name
} please place bet for next round, you have ${playerMoney[0].token} `;
gameMode = ``;
reset();
return myOutput;
}
if (scoreCounter(dealerCards) < 17) {
for (a = scoreCounter(dealerCards); a < 17; a = scoreCounter(dealerCards)) {
dealerCards.push(randomCard.pop(0));
}
}
if (scoreCounter(dealerCards) > 16 && scoreCounter(dealerCards) < 22) {
for (var z = 0; z < numberOfPlayer; z++) {
if (
scoreCounter(playerCards[z]) < scoreCounter(dealerCards) ||
scoreCounter(playerCards[z]) > 21
) {
console.log(`within loop for dealer win ${z}`);
playerMoney[z].token = playerMoney[z].token - playerMoney[z].bet;
} else if (
scoreCounter(playerCards[z]) > scoreCounter(dealerCards) &&
scoreCounter(playerCards[z]) < 22
) {
console.log(`within loop for dealer win ${z}`);
playerMoney[z].token =
Number(playerMoney[z].token) + Number(playerMoney[z].bet);
}
}
var myOutput = `${outputMessage()} <BR><BR>dealer point was: ${scoreCounter(
dealerCards
)} <BR>players with points over 21 or less than dealer lose, <BR><BR>${
playerMoney[0].name
} please place bet for next round, you have ${playerMoney[0].token}`;
gameMode = `PLAYER_BET`;
reset();
return myOutput;
}
if (scoreCounter(dealerCards) > 21) {
for (var w = 0; w < numberOfPlayer; w++) {
if (scoreCounter(playerCards[w]) < 22) {
playerMoney[w].token =
Number(playerMoney[w].token) + Number(playerMoney[w].bet);
console.log(`within dealer bust ${w}`);
}
}
var myOutput = `${outputMessage()} <BR><BR>dealer bust, players that didnt bust won! <BR><BR>${
playerMoney[0].name
} please place bet for next round, you have ${playerMoney[0].token}`;
gameMode = `PLAYER_BET`;
reset();
return myOutput;
}
};
//----------------------------------------------------------FUNCTIONS---------------------------------------------------------------
//----------------------------------------------------------FUNCTIONS---------------------------------------------------------------
//----------------------------------------------------------FUNCTIONS---------------------------------------------------------------
var reset = function () {
playerCards = [[], [], [], [], []];
dealerCards = [];
playerPoints = 0;
dealerPoints = 0;
counter = 0;
playerCounter = 0;
betCounter = 0;
};
var inputNumber = function (input) {
if (isNaN(input) || input == ``) {
return `please choose the number of players, 1 to 5`;
} else {
if (input != 1 || input != 2 || input != 3 || input != 5 || input != 4) {
return `please choose the number of players, 1 to 5`;
}
}
};
var blackJackChecker = function (cards) {
var cardOne = cards[0];
var cardTwo = cards[1];
if (cardOne.rank == 1) {
if (cardTwo.rank >= 10) {
return `true`;
}
}
if (cardOne.rank >= 10) {
if (cardTwo.rank == 1) {
return `true`;
}
}
};
var shuffleCards = function (cardDeck) {
// Loop over the card deck array once
var currentIndex = 0;
while (currentIndex < cardDeck.length) {
// Select a random index in the deck
var randomIndex = getRandomIndex(cardDeck.length);
// Select the card that corresponds to randomIndex
var randomCard = cardDeck[randomIndex];
// Select the card that corresponds to currentIndex
var currentCard = cardDeck[currentIndex];
// Swap positions of randomCard and currentCard in the deck
cardDeck[currentIndex] = randomCard;
cardDeck[randomIndex] = currentCard;
// Increment currentIndex
currentIndex = currentIndex + 1;
}
// Return the shuffled deck
return cardDeck;
};
var getRandomIndex = function (max) {
return Math.floor(Math.random() * max);
};
var makeDeck = function () {
// Initialise an empty deck array
var cardDeck = [];
// Initialise an array of the 4 suits in our deck. We will loop over this array.
var suits = ["hearts", "diamonds", "clubs", "spades"];
// Loop over the suits array
var suitIndex = 0;
while (suitIndex < suits.length) {
// Store the current suit in a variable
var currentSuit = suits[suitIndex];
// Loop from 1 to 13 to create all cards for a given suit
// Notice rankCounter starts at 1 and not 0, and ends at 13 and not 12.
// This is an example of a loop without an array.
var rankCounter = 1;
while (rankCounter <= 13) {
// By default, the card name is the same as rankCounter
var cardName = rankCounter;
// If rank is 1, 11, 12, or 13, set cardName to the ace or face card's name
if (cardName == 1) {
cardName = "ace";
} else if (cardName == 11) {
cardName = "jack";
} else if (cardName == 12) {
cardName = "queen";
} else if (cardName == 13) {
cardName = "king";
}
// Create a new card with the current name, suit, and rank
var card = {
name: cardName,
suit: currentSuit,
rank: rankCounter,
};
// Add the new card to the deck
cardDeck.push(card);
// Increment rankCounter to iterate over the next rank
rankCounter += 1;
}
// Increment the suit index to iterate over the next suit
suitIndex += 1;
}
// Return the completed card deck
console.log(cardDeck);
return cardDeck;
};
var emoji = function (input) {
if (input == `hearts`) {
return (input = `♥`);
} else if (input == `diamonds`) {
return (input = `♦`);
} else if (input == `spades`) {
return (input = `♠`);
} else {
return (input = `♣`);
}
};
var displayPlayerDealerHand = function (input) {
var message2 = "";
for (i = 0; i < numberOfPlayer; i++) {
var message1 = "";
for (k = 0; k < playerCards[i].length; k++) {
message1 += `${playerCards[i][k].name} of ${emoji(
playerCards[i][k].suit
)}<BR>`;
}
message2 += `${
playerMoney[i].name
}'s cards: <BR>${message1}current point: ${scoreCounter(
playerCards[i]
)}<BR>token left: ${playerMoney[i].token}<BR>bet this round: ${
playerMoney[i].bet
} <BR><BR>`;
}
return `${message2}`;
};
var scoreCounter = function (cardsToScore) {
var aceCounter = 0;
var totalScore = 0;
for (a = 0; a < cardsToScore.length; a++) {
var currentCard = cardsToScore[a];
if (currentCard.rank >= 10) {
totalScore = totalScore + 10;
} else if (currentCard.rank == 1 && aceCounter == 0) {
totalScore = totalScore + 11;
aceCounter = aceCounter + 1;
} else {
totalScore = totalScore + currentCard.rank;
}
}
for (b = 0; b < aceCounter; b++) {
if (totalScore > 21) {
totalScore = totalScore - 10;
}
}
return totalScore;
};
var outputMessage = function () {
var dealerCardshow = ``;
for (a = 0; a < dealerCards.length; a++) {
dealerCardshow = `${dealerCardshow}${dealerCards[a].name} of ${emoji(
dealerCards[a].suit
)}<BR>`;
}
return `Dealer card: <BR>${dealerCardshow}dealer current point: ${scoreCounter(
dealerCards
)}<BR><BR>${displayPlayerDealerHand(playerCards)} <BR><BR>`;
};
//----------------------------------------------------------FUNCTIONS---------------------------------------------------------------
//----------------------------------------------------------FUNCTIONS---------------------------------------------------------------
//----------------------------------------------------------FUNCTIONS---------------------------------------------------------------