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main.py
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586 lines (490 loc) · 19.6 KB
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from multiprocessing import Value
from PySide6.QtWidgets import QApplication, QMainWindow, QWidget, QLabel, QGridLayout
from PySide6.QtCore import Qt
from pydualsense import pydualsense, TriggerModes
from functools import partial
from enum import Enum
import pyautogui
import sys
#IME
# Layer #Chorded layout number
# KeySets #Chorded layouts
# ButtonMap #Held Buttons
#~pyautogui #Keyboard emulator for forwarding inputs
#*pydualsense #Gamepad Event/State Connector
# #ps: quit;
# #mic: send input;
# #faces: mark ButtonMap; send input;
# #arrows: mark ButtonMap; (update KeySets); send input;
# #shoulders: mark ButtonMap; (update KeySets);
#qt #GUI App
# #label.text = KeySets[Layer];
# #label.style = StyleSet[ButtonMap[Button]];
#
#
# layer - combo dpad face
# 1 - none wads mods
# 2 - L1 eqrf ijlk
# 3 - R1 htg, uyo.
# 4 - L2 xzvc pbmn
# 5 - R2 mods mods
# 6 - L1R1 macro num1/num2/num3/sym5
# 7 - L2R2 macro mods/sym6/dpad/sym7
# 8 - L1R2 sym1 sym2
# 9 - L2R1 sym3 sym4
def test_pyautogui():
print("Sendable keys:", pyautogui.KEYBOARD_KEYS)
print("Total:", len(pyautogui.KEYBOARD_KEYS))
print("Typing string... ")
pyautogui.typewrite('Hello world!\n', interval=0.1)
print("Echo:", input())
print("Pressing Enter to continue...")
pyautogui.press('enter')
input()
print("Sending LinkedIn hotkey...")
pyautogui.hotkey('ctrl', 'shift', 'alt', 'win', 'l')
def test_pydualsense():
def cross_pressed(state): #event function
print("CROSS: ", state)
ds = pydualsense() # open controller
ds.init() # initialize controller
ds.cross_pressed += cross_pressed #attach event function
ds.light.setColorI(0,255,0) # set touchpad color to green
ds.triggerL.setMode(TriggerModes.Rigid)
ds.triggerL.setForce(1, 255)
ds.triggerR.setMode(TriggerModes.Pulse)
ds.triggerR.setForce(1, 255)
print("Press Enter to close app...")
print("Echo: ", input()) #hang for testing
ds.close()#closing the controller
pass
def test_KeySets():
keySets = KeySets()
keySets.print()
def test_ButtonMap():
buttonmap = ButtonMap()
buttonmap.print()
def test_window():
app = QApplication(sys.argv)
window = MainWindow()
sys.exit(app.exec())
def run_tests(value):
if(value == "A"):
test_KeySets()
test_ButtonMap()
test_pyautogui()
elif(value == "B"):
test_pydualsense()
elif(value == "C"):
test_window()
class Labels(Enum):
UP = 1
LF = 2
RT = 3
DN = 4
TR = 5
SQ = 6
CI = 7
CR = 8
L1 = 9
R1 = 10
L2 = 11
R2 = 12
class ButtonMap():
_bumpers = {"L1": False, "R1": False, "L2": False, "R2": False}
_arrows = {"UA": False, "DA": False, "LA": False, "RA": False}
_faces = {"UF": False, "DF": False, "LF": False, "RF": False}
def __init__(self):
return
def read_state_bumpers(self):
return self._bumpers
def read_state_arrows(self):
return self._arrows
def read_state_faces(self):
return self._faces
def get_bumpers(self, value):
return self._bumpers[value]
def get_arrows(self, value):
return self._arrows[value]
def get_face(self, value):
return self._faces[value]
def press_bumper(self, value):
self._bumpers[value] = True
def press_arrow(self, value):
self._arrows[value] = True
def press_face(self, value):
self._faces[value] = True
def depress_bumper(self, value):
self._bumpers[value] = False
def depress_arrow(self, value):
self._arrows[value] = False
def depress_face(self, value):
self._faces[value] = False
def update(self, btn, value): #Updates to reflect button state
if btn in ["L1","R1","L2","R2"]:
self._bumpers[btn] = value
elif btn in ["UA","DA","LA","RA"]:
self._arrows[btn] = value
elif btn in ["UF","LF","RF","DF"]:
self._faces[btn] = value
def process(self, btn, value):
print("Processing", btn, value)
pass #
def getLayer(self): #codesmell
if self._bumpers["L1"] == False and self._bumpers["R1"] == False and self._bumpers["L2"] == False and self._bumpers["R2"] == False: #none
return 1
if self._bumpers["L1"] == True and self._bumpers["R1"] == False and self._bumpers["L2"] == False and self._bumpers["R2"] == False: #L1
return 2
if self._bumpers["L1"] == False and self._bumpers["R1"] == True and self._bumpers["L2"] == False and self._bumpers["R2"] == False: #R1
return 3
if self._bumpers["L1"] == False and self._bumpers["R1"] == False and self._bumpers["L2"] == True and self._bumpers["R2"] == False: #L2
return 4
if self._bumpers["L1"] == False and self._bumpers["R1"] == False and self._bumpers["L2"] == False and self._bumpers["R2"] == True: #R2
return 5
if self._bumpers["L1"] == True and self._bumpers["R1"] == True and self._bumpers["L2"] == False and self._bumpers["R2"] == False: #L1R1
return 6
if self._bumpers["L1"] == False and self._bumpers["R1"] == False and self._bumpers["L2"] == True and self._bumpers["R2"] == True: #L2R2
return 7
if self._bumpers["L1"] == True and self._bumpers["R1"] == False and self._bumpers["L2"] == False and self._bumpers["R2"] == True: #L1R2
return 8
if self._bumpers["L1"] == False and self._bumpers["R1"] == True and self._bumpers["L2"] == True and self._bumpers["R2"] == False: #L2R1
return 9
return 1
def get_button_number(self, button):
match(button):
case "UA": return 0
case "LA": return 1
case "RA": return 2
case "DA": return 3
case "UF": return 4
case "LF": return 5
case "RF": return 6
case "DF": return 7
return 0
def print(self):
print("Bumpers:", self._bumpers)
print("Arrows:", self._arrows)
print("Faces:", self._faces)
class KeySets():
_modifiers = {"ctrl": False, "shift": False, "alt": False, "meta": False, "macro": False}
_keys = {"a" : False, "b" : False, "c" : False, "d" : False, "e" : False, "f" : False, "g" : False, "h" : False, "i" : False, "j" : False,
"k" : False, "l" : False, "m" : False, "n" : False, "o" : False, "p" : False, "q" : False, "r" : False, "s" : False, "t" : False,
"u" : False, "v" : False, "w" : False, "x" : False, "y" : False, "z" : False,
"0" : False, "1" : False, "2" : False, "3" : False, "4" : False, "5" : False, "6" : False, "7" : False, "8" : False, "9" : False,
"space": False, "enter" : False, "backspace" : False }
_layers = {'1': ['w','a','d','s',
'backspace','tab','enter','space'],# none
'2': ['e','q','r','f',
'i','j','l','k'],# L1
'3': ['h','t','g',',',
'u','y','o','.'],# R1
'4': ['x','z','v','c',
'p','b','m','n'],# L2
'5': ['ctrl','shift','alt','win',
'escape','home','end','delete'],# R2
'6': [['1','2','3','4'],
['5','6','7','8'],
['9','0','=','_'],
['*','/','+','-']],# L1 R1 MACRO
'7': [['pageup','print','pause','pagedown'],
['}','{','>','<'],
['up','left','right','down'],
[']','[',')','(']],# L2 R2 MACRO
'8': ['!','@','$','#',
'^','%','*','&'],# L1 R2
'9': ['`', '\\','~','?',
'"',"'",':',';']}# L2 R1
def __init__(self):
return
def read_state_modifiers(self):
return self._modifiers
def read_state_keys(self):
return self._keys
def press_modifier(self, value):
self._modifiers[value] = True
def press_key(self, value):
self._keys[value] = True
def depress_modifier(self, value):
self._modifiers[value] = False
def depress_key(self, value):
self._keys[value] = False
def get_modifier(self, value):
return self._modifiers[value]
def get_key(self, value):
return self._keys[value]
def get_layer(self, value):
return self._layers.get(str(value))
def print(self):
print("Modifiers:", self._modifiers)
print("Keys:", self._keys)
print("Layers:", self._layers)
class Controller():
_inputSystem = ""
ds = pydualsense() # open controller
def default_listeners(self):
def dpad_up_pressed(state):
print("UP:", state)
self.ds.dpad_up += dpad_up_pressed
def dpad_left_pressed(state):
print("LF:", state)
self.ds.dpad_left += dpad_left_pressed
def dpad_right_pressed(state):
print("RT:", state)
self.ds.dpad_right += dpad_right_pressed
def dpad_down_pressed(state):
print("DN:", state)
self.ds.dpad_down += dpad_down_pressed
def triangle_pressed(state):
print("UF:", state)
self.ds.triangle_pressed += triangle_pressed
def square_pressed(state):
print("LF:", state)
self.ds.square_pressed += square_pressed
def circle_pressed(state):
print("RF:", state)
self.ds.circle_pressed += circle_pressed
def cross_pressed(state):
print("DF:", state)
self.ds.cross_pressed += cross_pressed
def l1_changed(state):
print("L1:", state)
self.ds.l1_changed += l1_changed
def r1_changed(state):
print("R1:", state)
self.ds.r1_changed += r1_changed
def l2_changed(state):
print("L2:", state)
self.ds.l2_changed += l2_changed
def r2_changed(state):
print("R2:", state)
self.ds.r2_changed += r2_changed
def special_listeners(self):
def ps_pressed(state):
print("PS:", state)
self.ds.ps_pressed += ps_pressed
def microphone_pressed(state):
print("MIC:", state)
self.ds.microphone_pressed += microphone_pressed
def start_pressed(state):
print("ST:", state)
self.ds.share_pressed += start_pressed
def select_pressed(state):
print("SL:", state)
self.ds.option_pressed += select_pressed
def touch_pressed(state):
print("TP:", state)
self.ds.touch_pressed += touch_pressed
def chord_listeners(self, listener): #excessive sugar but this is a really neat method for condensing and generalizing this specific code
self.ds.l1_changed += partial(listener, button="L1")
self.ds.r1_changed += partial(listener, button="R1")
self.ds.l2_changed += partial(listener, button="L2")
self.ds.r2_changed += partial(listener, button="R2")
self.ds.dpad_up += partial(listener, button="UA")
self.ds.dpad_left += partial(listener, button="LA")
self.ds.dpad_right += partial(listener, button="RA")
self.ds.dpad_down += partial(listener, button="DA")
self.ds.triangle_pressed += partial(listener, button="UF")
self.ds.square_pressed += partial(listener, button="LF")
self.ds.circle_pressed += partial(listener, button="RF")
self.ds.cross_pressed += partial(listener, button="DF")
def __init__(self):
self.setInputSystem("Event")
self.setup()
def setInputSystem(self, value):
self._inputSystem = value
def setup(self):
try:
self.ds.init() # initialize controller
self.ds.light.setColorI(0,255,0) # set touchpad color to green
self.ds.triggerL.setMode(TriggerModes.Rigid)
self.ds.triggerR.setMode(TriggerModes.Rigid)
self.ds.triggerL.setForce(1, 155)
self.ds.triggerR.setForce(1, 155)
if self._inputSystem == "Event":
#self.default_listeners()
self.special_listeners()
except Exception as e:
print("controller not available, please try again")
print("exception message:", e)
pass
def readButton(self, value):
return self.ds.state[value]
class MainWindow(QMainWindow):#main window
window_style_sheet = """
background:rgba(50, 50, 50, 250);
border-radius: 100px;
font-size: 60px;
font-style: bold;
padding:5px;
color:#FFFFFF;
font-size: 20px;
"""
style_active_l = """
background-color:green;
"""
style_inactive_l = """
background-color:none;
"""
style_active_b = """
background-color:none;
"""
style_inactive_b = """
background-color:none;
"""
labels = {}
def update_label(self, key, value):
self.labels[key].text = value
return
def update_bumper_style(self, key, value):
if value:
self.labels[key].setStyleSheet(self.style_active_l)
else:
self.labels[key].setStyleSheet(self.style_inactive_l)
def update_label_style(self, key, value):
if value:
self.labels[key].setStyleSheet(self.style_active_l)
else:
self.labels[key].setStyleSheet(self.style_inactive_l)
def __init__(self):
super().__init__()
v_width = 400
v_height = 200
self.resize(v_width, v_height)
self.setWindowFlag(Qt.FramelessWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground)
self.round_widget = QWidget(self)
self.round_widget.resize(v_width, v_height)
self.round_widget.setStyleSheet(self.window_style_sheet)
lay = QGridLayout(self.round_widget)
self.label = QLabel('↑')
lay.addWidget(self.label, 0, 1)
self.labels[Labels.UP] = self.label
self.label2 = QLabel('←')
lay.addWidget(self.label2, 1, 0)
self.labels[Labels.LF] = self.label2
self.label3 = QLabel('→')
lay.addWidget(self.label3, 1, 2)
self.labels[Labels.RT] = self.label3
self.label4 = QLabel('↓')
lay.addWidget(self.label4, 2, 1)
self.labels[Labels.DN] = self.label4
#
self.label5 = QLabel('△')
lay.addWidget(self.label5, 0, 5)
self.labels[Labels.TR] = self.label5
self.label6 = QLabel('⃞')
lay.addWidget(self.label6, 1, 4)
self.labels[Labels.SQ] = self.label6
self.label7 = QLabel('○')
lay.addWidget(self.label7, 1, 6)
self.labels[Labels.CI] = self.label7
self.label8 = QLabel('🞩')
lay.addWidget(self.label8, 2, 5)
self.labels[Labels.CR] = self.label8
#
self.label9 = QLabel('L1')
lay.addWidget(self.label9, 0, 0)
self.labels[Labels.L1] = self.label9
self.label10 = QLabel('R1')
lay.addWidget(self.label10, 0, 6)
self.labels[Labels.R1] = self.label10
self.label11 = QLabel('L2')
lay.addWidget(self.label11, 2, 0)
self.labels[Labels.L2] = self.label11
self.label12 = QLabel('R2')
lay.addWidget(self.label12, 2, 6)
self.labels[Labels.R2] = self.label12
for i in Labels:
if i.value >= Labels.L1.value:
self.labels[i].setStyleSheet(self.style_active_b)
else:
self.labels[i].setStyleSheet(self.style_active_l)
self.labels[i].setAlignment(Qt.AlignCenter)
self.show()
class IME():
layer = 1
macro = 0
keySets = KeySets()
bMap = ButtonMap()
def __init__(self):
pass#
def send(self, layer, button):
print("Sending %d - %s " % (layer, button))
available_buttons = self.keySets.get_layer(self.layer) #check KeySets for available layout
if layer in [6,7]: #check macros if layer 67
if self.macro > 1:
print("Macro:", self.macro)
print("Layout:", available_buttons[(self.macro%4)-1])
if button in ["UF","LF","RF","DF"]:
print("pyautogui.press(available_buttons[buttonNum])")# send off only face presses
else:
available_buttons = self.keySets.get_layer(self.layer)
print (available_buttons)
buttonNum = self.bMap.get_button_number(button)
pyautogui.press(available_buttons[buttonNum]) #TODO: holding not currently supported
#TODO: select key from layer, use enum?
def updateLayer(self):
self.layer = self.bMap.getLayer()
if self.macro == 0:
if(self.layer not in [6,7]):
print("Current Layout: ", self.layer, self.keySets.get_layer(self.layer))#
else:
print("Current Layout: ", self.layer, self.keySets.get_layer(self.layer)[0])
else: print("Current Macro Layout:", self.layer, self.keySets.get_layer(self.layer)[(self.macro%4)-1])#
def action(self, button, value): #Processes macro and terminal buttons
if button in ["L1","R1","L2","R3"]: #bumper buttons aren't handled here
if value == False:
pass#depress all keys
if button in ["UA","LA","RA","DA"]: #arrow buttons
if(self.layer in [6,7]):#calculate macro layer
self.macro = 0
if value:
if (self.layer == 7):
self.macro += 4
if(button == "UA"): self.macro += 1
if(button == "LA"): self.macro += 2
if(button == "RA"): self.macro += 3
if(button == "DA"): self.macro += 4
self.updateLayer()
else:
pass#depress all keys
elif value: #non-macro presses only
self.send(self.layer, button) #terminal buttons
if button in ["UF","LF","RF","DF"]:#face buttons
if value:#presses only
self.send(self.layer, button)#terminal buttons
def input(self, button, value):
self.bMap.update(button, value)
if button in ["L1","R1","L2","R2"]: #Chording buttons
self.updateLayer()
self.action(button, value) #Handle chorded button press, arrow button chording enables meta layouts for face buttons, terminal buttons check meta then send input
def print(self):
self.keySets.print()
self.bMap.print()
if __name__ == "__main__":
mode = "Headless"
isThreaded = True
if(mode == "Test"): # Basic module functionality tests
run_tests("A")
#run_tests("B")
#run_tests("C")
if((mode == "Headless") & (isThreaded == True)): # Event-based input system
controller = Controller()
controller.setInputSystem("Event")
ime = IME()
def listener(state, button): #button supplied by partial function
#print("event:", button, state)
ime.input(button, value=state) #tell ime the tea
#ime.print()
pass#
controller.chord_listeners(listener)
if((mode == "Headless") & (isThreaded == False)): # State-based input system
controller = Controller()
controller.setInputSystem("State")
ime = IME()
if(mode == "GUI"): #Qt widget to display active layout, defaults to _-Based system
controller = Controller()
app = QApplication(sys.argv)
window = MainWindow()
ime = IME()
sys.exit(app.exec())