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jquery.ui.touch.js
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209 lines (172 loc) · 6.91 KB
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/**
* jQuery.UI.iPad plugin
* Copyright (c) 2010 Stephen von Takach
* licensed under MIT.
* Date: 27/8/2010
*
* Project Home:
* http://code.google.com/p/jquery-ui-for-ipad-and-iphone/
*
* Modified: 19/01/2012
* Organized as a proper plugin and added addTouch()
*/
(function (factory) {
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(jQuery);
}
}(function ($) {
var lastTap = null; // Holds last tapped element (so we can compare for double tap)
var tapValid = false; // Are we still in the .6 second window where a double tap can occur
var tapTimeout = null; // The timeout reference
var rightClickPending = false; // Is a right click still feasible
var rightClickEvent = null; // the original event
var holdTimeout = null; // timeout reference
var cancelMouseUp = false; // prevents a click from occuring as we want the context menu
function cancelTap() {
tapValid = false;
};
function cancelHold() {
if (rightClickPending) {
window.clearTimeout(holdTimeout);
rightClickPending = false;
rightClickEvent = null;
}
};
function startHold(event) {
if (rightClickPending)
return;
rightClickPending = true; // We could be performing a right click
rightClickEvent = (event.changedTouches)[0];
holdTimeout = window.setTimeout(doRightClick, 800);
};
function doRightClick() {
rightClickPending = false;
// We need to mouse up (as we were down)
var first = rightClickEvent,
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent("mouseup", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, 0, null);
first.target.dispatchEvent(simulatedEvent);
// Emulate a right click
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent("mousedown", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, 2, null);
first.target.dispatchEvent(simulatedEvent);
// Show a context menu
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent("contextmenu", true, true, window, 1, first.screenX + 50, first.screenY + 5, first.clientX + 50, first.clientY + 5,
false, false, false, false, 2, null);
first.target.dispatchEvent(simulatedEvent);
// Note: I don't mouse up the right click here however feel free to add if required
cancelMouseUp = true;
rightClickEvent = null; // Release memory
};
// mouse over event then mouse down
function iPadTouchStart(event) {
var touches = event.changedTouches,
first = touches[0],
type = "mouseover",
simulatedEvent = document.createEvent("MouseEvent");
// Mouse over first - I have live events attached on mouse over
simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, 0, null);
first.target.dispatchEvent(simulatedEvent);
type = "mousedown";
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, 0, null);
first.target.dispatchEvent(simulatedEvent);
if (!tapValid) {
lastTap = first.target;
tapValid = true;
tapTimeout = window.setTimeout(cancelTap, 600);
startHold(event);
}
else {
window.clearTimeout(tapTimeout);
// If a double tap is still a possibility and the elements are the same then perform a double click
if (first.target == lastTap) {
lastTap = null;
tapValid = false;
type = "click";
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
type = "dblclick";
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
}
else {
lastTap = first.target;
tapValid = true;
tapTimeout = window.setTimeout(cancelTap, 600);
startHold(event);
}
}
};
function iPadTouchHandler(event) {
var type = "",
button = 0; /*left*/
if (event.touches.length > 1)
return;
switch (event.type) {
case "touchstart":
if ($(event.changedTouches[0].target).is("select")) {
return;
}
iPadTouchStart(event); /*We need to trigger two events here to support one touch drag and drop*/
event.preventDefault();
return false;
break;
case "touchmove":
cancelHold();
type = "mousemove";
event.preventDefault();
break;
case "touchend":
if (cancelMouseUp) {
cancelMouseUp = false;
event.preventDefault();
return false;
}
cancelHold();
type = "mouseup";
break;
default:
return;
}
var touches = event.changedTouches,
first = touches[0],
simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, button, null);
first.target.dispatchEvent(simulatedEvent);
if (type == "mouseup" && tapValid && first.target == lastTap) { // This actually emulates the ipads default behaviour (which we prevented)
simulatedEvent = document.createEvent("MouseEvent"); // This check avoids click being emulated on a double tap
simulatedEvent.initMouseEvent("click", true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY,
false, false, false, false, button, null);
first.target.dispatchEvent(simulatedEvent);
}
};
var touchAvailable = ("ontouchend" in document);
$.fn.addTouch = function() {
if (touchAvailable) {
this.each(function(i,el){
el.addEventListener("touchstart", iPadTouchHandler, false);
el.addEventListener("touchmove", iPadTouchHandler, false);
el.addEventListener("touchend", iPadTouchHandler, false);
el.addEventListener("touchcancel", iPadTouchHandler, false);
});
}
};
}));