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Can cloned objects start with the orientation of the avatar? #58

@vitagrrl

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@vitagrrl

Trying to make a cloneable object that will "throw" like the cubes. We can kind of do it by applying an initial force when the cloned object is instantiated - but the initial force vector is always (0,0,1) in world space. I can make it apply the force using the rotation of the object, but I can't seem to make the cloned object start off with the orientation of the user.

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