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Deactivate/activate GameObject on trigger/collider #34

@rolandcahen

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@rolandcahen

I think we would need a script to activate /deactivate GO /or components.
This would allow lots of various features.
For example: turning on lights when entering a room and off when leaving, a sound effect, etc.
At first, we could add the scrip in a parent GameObject to activate/ deactivate a child GameObject.

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