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player clipping & rendering #3

@joates

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@joates

As scale increases..

  • it will be necessary to track & render only the players who are in-range of a client
    • at the moment all clients are notified of all players positions in each server update message
  • the way that player color change information is currently distributed to connected clients will not be suitable in this scenario
    • all active clients are notified only when the color change event occurs, new clients that join anytime afterwards are not notified of other player(s) color(s)
  • each player object should store and manage its own color_state and as new client-side player objects are created they need to update their color when initialized

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