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As scale increases..
- it will be necessary to track & render only the players who are in-range of a client
- at the moment all clients are notified of all players positions in each server update message
- the way that player color change information is currently distributed to connected clients will not be suitable in this scenario
- all active clients are notified only when the color change event occurs, new clients that join anytime afterwards are not notified of other player(s) color(s)
- each player object should store and manage its own
color_stateand as new client-side player objects are created they need to update their color when initialized