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stageExplain.lua
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171 lines (138 loc) · 5.31 KB
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-----------------------------------------------------------------------------------------
--
-- view1.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local mapBg = display.newImage("image/map.png")
mapBg.x = display.contentCenterX
mapBg.y = display.contentCenterY
sceneGroup:insert(mapBg)
local cage = display.newImage("image/1-1.png")
cage.x = display.contentCenterX - 383
cage.y = display.contentCenterY - 203
sceneGroup:insert(cage)
local stage1 = display.newImage("image/1-22.png")
stage1.x = display.contentCenterX - 242
stage1.y = display.contentCenterY - 82
sceneGroup:insert(stage1)
local stage2 = display.newImage("image/1-33.png")
stage2.x = display.contentCenterX - 425
stage2.y = display.contentCenterY + 18
sceneGroup:insert(stage2)
local stage3 = display.newImage("image/2-11.png")
stage3.x = display.contentCenterX - 47
stage3.y = display.contentCenterY + 324
sceneGroup:insert(stage3)
local stage4 = display.newImage("image/2-22.png")
stage4.x = display.contentCenterX + 150
stage4.y = display.contentCenterY + 256
sceneGroup:insert(stage4)
local stage5 = display.newImage("image/3-11.png")
stage5.x = display.contentCenterX + 355
stage5.y = display.contentCenterY - 50
sceneGroup:insert(stage5)
local stage6 = display.newImage("image/3-22.png")
stage6.x = display.contentCenterX + 471
stage6.y = display.contentCenterY - 166
sceneGroup:insert(stage6)
local treasure = display.newImage("image/treasure2.png")
treasure.x = display.contentCenterX + 655
treasure.y = display.contentCenterY - 342
sceneGroup:insert(treasure)
local stageClear1 = display.newImage("image/1-2.png")
stageClear1.x = display.contentCenterX - 242
stageClear1.y = display.contentCenterY - 82
sceneGroup:insert(stageClear1)
stageClear1.isVisible = false
local stageClear2 = display.newImage("image/1-3.png")
stageClear2.x = display.contentCenterX - 425
stageClear2.y = display.contentCenterY + 18
sceneGroup:insert(stageClear2)
stageClear2.isVisible = false
local stageClear3 = display.newImage("image/2-1.png")
stageClear3.x = display.contentCenterX - 47
stageClear3.y = display.contentCenterY + 324
sceneGroup:insert(stageClear3)
stageClear3.isVisible = false
local stageClear4 = display.newImage("image/2-2.png")
stageClear4.x = display.contentCenterX + 150
stageClear4.y = display.contentCenterY + 256
sceneGroup:insert(stageClear4)
stageClear4.isVisible = false
local stageClear5 = display.newImage("image/3-1.png")
stageClear5.x = display.contentCenterX + 355
stageClear5.y = display.contentCenterY - 50
sceneGroup:insert(stageClear5)
stageClear5.isVisible = false
local stageClear6 = display.newImage("image/3-2.png")
stageClear6.x = display.contentCenterX + 471
stageClear6.y = display.contentCenterY - 166
sceneGroup:insert(stageClear6)
stageClear6.isVisible = false
local treasureClear = display.newImage("image/treasure1.png")
treasureClear.x = display.contentCenterX + 655
treasureClear.y = display.contentCenterY - 342
sceneGroup:insert(treasureClear)
treasureClear.isVisible = false
local story = display.newImage("image/MainTextbox.png")
story.x = display.contentCenterX
story.y = display.contentCenterY + 311
sceneGroup:insert(story)
local next = display.newImage("image/NextButton.png")
next.x = display.contentCenterX + 523
next.y = display.contentCenterY + 384
sceneGroup:insert(next)
local talking = display.newText("보물을 찾아서 마녀님 도움 없이도 살고 말겠어!", display.contentCenterX + 230, display.contentCenterY + 370,story.x + 80, 300, "font/BMJUA_ttf.ttf")
talking:setFillColor(0.3)
talking.size = 40
sceneGroup:insert(talking)
local function nextStory(evnet)
composer.setVariable("stageM", stageM)
composer.gotoScene("map")
end
next:addEventListener("tap", nextStory)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
composer.removeScene("stageExplain")
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene