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ending_7.lua
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89 lines (70 loc) · 2.58 KB
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-----------------------------------------------------------------------------------------
--
-- view2.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local background = display.newImage("image/ending_7.png")
background.x = display.contentCenterX
background.y = display.contentCenterY
sceneGroup:insert(background)
local textbox = display.newImage("image/OpeningTextbox.png")
textbox.x = display.contentCenterX
textbox.y = display.contentCenterY + 311
sceneGroup:insert(textbox)
local next = display.newImage("image/NextButton.png")
next.x = display.contentCenterX + 523
next.y = display.contentCenterY + 384
sceneGroup:insert(next)
local story = display.newText("이런 거짓말쟁이 보물지도…! 내가 얼마나 고생했는데…", display.contentCenterX , display.contentCenterY + 370,textbox.x + 80, 300, "font/BMJUA_ttf.ttf")
story:setFillColor(0.3)
story.size = 40
sceneGroup:insert(story)
local function Next(event)
composer.gotoScene("ending_8")
end
next:addEventListener("tap",Next)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
composer.removeScene("view2")
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene