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ending2_2.lua
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103 lines (81 loc) · 2.67 KB
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-----------------------------------------------------------------------------------------
--
-- view3.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local op = {
loops = - 1
}
local withMusic = audio.loadStream("music/witchEnding.mp3")
audio.play(withMusic, op)
audio.setVolume(0.7)
local ending2 = display.newImage("image/ending2.png")
ending2.x = display.contentWidth * 0.332
ending2.y = display.contentCenterY
sceneGroup:insert(ending2)
local endingStoryBg2 = display.newImage("image/endingStoryBg2.png")
endingStoryBg2.x = display.contentCenterX + 635
endingStoryBg2.y = display.contentCenterY
sceneGroup:insert(endingStoryBg2)
local goTitle = display.newImage("image/goToTitle.png")
goTitle.x = display.contentCenterX + 806
goTitle.y = display.contentCenterY - 455
sceneGroup:insert(goTitle)
goTitle.isVisible = false
local function titleVisible(event)
goTitle.isVisible = true
end
timer.performWithDelay(5000, titleVisible)
local options = {
effect = "fade",
time = 400
}
local function Next(evnet)
composer.gotoScene("endingCredit", options)
end
goTitle:addEventListener("tap",Next)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
audio.stop(1)
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene