-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathending2_1.lua
More file actions
148 lines (121 loc) · 4.25 KB
/
ending2_1.lua
File metadata and controls
148 lines (121 loc) · 4.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
-----------------------------------------------------------------------------------------
--
-- view3.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local background = display.newImage("image/standingBg.png")
background.x = display.contentCenterX
background.y = display.contentCenterY
sceneGroup:insert(background)
local witch6 = display.newImage("image/witch6.png")
witch6.x = display.contentCenterX + 352
witch6.y = display.contentCenterY - 138
sceneGroup:insert(witch6)
local witch55 = display.newImage("image/witch55.png")
witch55.x = display.contentCenterX + 352
witch55.y = display.contentCenterY - 138
sceneGroup:insert(witch55)
local witch66 = display.newImage("image/witch66.png")
witch66.x = display.contentCenterX + 352
witch66.y = display.contentCenterY - 138
sceneGroup:insert(witch66)
local chichi3 = display.newImage("image/chichi3.png")
chichi3.x = display.contentCenterX - 411
chichi3.y = display.contentCenterY + 42
sceneGroup:insert(chichi3)
local chichi32 = display.newImage("image/chichi32.png")
chichi32.x = display.contentCenterX - 411
chichi32.y = display.contentCenterY + 42
sceneGroup:insert(chichi32)
local chichi4 = display.newImage("image/chichi4.png")
chichi4.x = display.contentCenterX - 411
chichi4.y = display.contentCenterY + 42
sceneGroup:insert(chichi4)
local textbox = display.newImage("image/OpeningTextbox.png")
textbox.x = display.contentCenterX
textbox.y = display.contentCenterY + 311
sceneGroup:insert(textbox)
local next = display.newImage("image/NextButton.png")
next.x = display.contentCenterX + 523
next.y = display.contentCenterY + 384
sceneGroup:insert(next)
local text = {}
text[1] = "모험도 재밌지만 나는 마녀님이랑 같이 있는 게 제일 재밌어.\n모험은 가끔 이렇게 하면 되는 거구."
text[2] = "후회 안 할 자신 있어?"
text[3] = "그럼! 마녀님이랑 같이 사는 걸 후회할 리가 없잖아?"
local story = display.newText(text[1], display.contentCenterX , display.contentCenterY + 370,textbox.x + 80, 300, "font/BMJUA_ttf.ttf")
story:setFillColor(0.3)
story.size = 40
sceneGroup:insert(story)
local options = {
effect = "fade",
time = 400
}
chichi32.isVisible = false
witch6.isVisible = false
chichi4.isVisible = false
witch66.isVisible = false
local k = 2
local function Next(evnet)
if k == 2 then
chichi3.isVisible = false
witch55.isVisible = false
chichi32.isVisible = true
witch6.isVisible = true
elseif k == 3 then
chichi32.isVisible = false
witch6.isVisible = false
chichi4.isVisible = true
witch66.isVisible = true
end
story.text = text[k]
k = k + 1
if k == 5 then
composer.gotoScene("ending2_2", options)
end
end
next:addEventListener("tap",Next)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene