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ending2.lua
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150 lines (124 loc) · 4.44 KB
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-----------------------------------------------------------------------------------------
--
-- view3.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local ending2 = display.newImage("image/ending2.png")
ending2.x = display.contentWidth * 0.33
ending2.y = display.contentCenterY
sceneGroup:insert(ending2)
local endingStoryBg2 = display.newImage("image/endingStoryBg2.png")
endingStoryBg2.x = display.contentWidth * 0.83
endingStoryBg2.y = display.contentCenterY
sceneGroup:insert(endingStoryBg2)
local endingTitle2 = display.newText("마녀와 함께 행복하게 살기", display.contentWidth * 0.82, display.contentHeight * 0.2)
endingTitle2.size = 45
sceneGroup:insert(endingTitle2)
local endingStory2 = display.newImage("image/endingStory2.png")
endingStory2.x = display.contentWidth * 0.825
endingStory2.y = display.contentHeight * 0.5
sceneGroup:insert(endingStory2)
local witch = display.newImage("image/witch.png")
witch.x = display.contentWidth * 0.45
witch.y = display.contentCenterY
sceneGroup:insert(witch)
local chichi = display.newImage("image/chichi.png")
chichi.x = display.contentWidth * 0.15
chichi.y = display.contentCenterY
sceneGroup:insert(chichi)
local chichi2 = display.newImage("image/chichi2.png")
chichi2.x = display.contentWidth * 0.15
chichi2.y = display.contentCenterY
sceneGroup:insert(chichi2)
local witch2 = display.newImage("image/witch2.png")
witch2.x = display.contentWidth * 0.45
witch2.y = display.contentCenterY
sceneGroup:insert(witch2)
local textbox = display.newImage("image/OpeningTextbox.png")
textbox.x = display.contentWidth*0.33
textbox.y = display.contentCenterY + 250
sceneGroup:insert(textbox)
local text = {}
text[1] = "치치: 모험도 재밌지만 나는 주인이랑 같이 있는 게 제일 재밌어.\n모험은 가끔 이렇게 하면 되는 거구."
text[2] = "마녀: 후회 안 할 자신 있어?"
text[3] = "치치: 그럼! 주인이랑 같이 사는 걸 후회할 리가 없잖아?"
local story = display.newText(text[1], display.contentWidth*0.305, display.contentCenterY + 215)
story:setFillColor(0)
story.size = 40
sceneGroup:insert(story)
witch.isVisible = false
chichi2.isVisible = false
witch2.isVisible = false
local k = 2
local function Next(evnet)
if k == 2 then
witch.isVisible = true
chichi.isVisible = false
chichi2.isVisible = true
witch2.isVisible = false
story.x = display.contentWidth*0.17
story.y = display.contentHeight*0.68
elseif k == 3 then
witch.isVisible = false
chichi.isVisible = true
chichi2.isVisible = false
witch2.isVisible = true
story.x = display.contentWidth*0.27
elseif k == 4 then
display.remove(witch)
display.remove(chichi)
display.remove(witch2)
display.remove(chichi2)
display.remove(textbox)
end
story.text = text[k]
k = k + 1
if k == 6 then
composer.gotoScene("title", options)
end
end
ending2:addEventListener("tap",Next)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene