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SlidingDepthFirst.java
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215 lines (175 loc) · 7.71 KB
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package slidingboard;
import java.util.LinkedList;
public class SlidingDepthFirst {
private class Board {
private int[][] array; //board array
private Board parent; //parent board
private Board(int[][] array, int n, int m) {
this.array = new int[n][m]; //create board array
for (int i = 0; i < n; i++) //copy given array
for (int j = 0; j < m; j++)
this.array[i][j] = array[i][j];
this.parent = null; //no parent
}
}
private final Board initial; //initial board
private final Board goal; //goal board
private final int n; //number of rows
private final int m; //number of columns
public SlidingDepthFirst(int[][] initial, int[][] goal, int n, int m) {
this.initial = new Board(initial, n, m); //create initial board
this.goal = new Board(goal, n, m); //create final board
this.n = n;
this.m = m;
}
public void solve() {
LinkedList<Board> openList = new LinkedList<>(); //open list
LinkedList<Board> closedList = new LinkedList<>(); //closed list
boolean newchild = false;
openList.addFirst(initial); //add initial board to open list
while (!openList.isEmpty()) { //while open list has more boards
Board board = openList.getFirst(); //get first board from openlist
closedList.addLast(board); //add board to closed list
newchild = false;
if (complete(board)) //if board is goal
{
System.out.println("Final path: \n");
displayPath(board);
System.out.println("States explored: " + closedList.size());
System.out.println("States waiting to be explored: " + openList.size());
return;
}
else
{
LinkedList<Board> children = generate(board); //create children
//adds single valid child
for (int i = 0; i < children.size(); i++)
{
Board child = children.get(i); //for each child
if (!exists(child, openList) && !exists(child, closedList)){
openList.addFirst(child); //if it is not in open or
newchild = true; //closed list then add to
} //beginning of open list
if (newchild) //if new child is found, exit
break;
}
if (!newchild) { //if no child is valid, we found leaf so remove.
openList.removeFirst();
}
}
}
System.out.println("no solution"); //no solution if there are
} //no boards in open list
//Method creates children of a board
private LinkedList<Board> generate(Board board)
{
int i = 0, j = 0;
boolean found = false;
for (i = 0; i < n; i ++) //find location of empty slot
{ //of board
for (j = 0; j < m; j++){
if (board.array[i][j] == 0)
{
found = true;
break;
}
}
if (found)
break;
}
boolean north, south, east, west;
north = i == 0 ? false : true; //decide whether empty slot
south = i == n - 1 ? false : true; //has N, S, E, Q neighbors
east = j == m - 1 ? false : true;
west = j == 0 ? false : true;
LinkedList<Board> children = new LinkedList<>();
if (north) children.addLast(createChild(board, i, j, 'N')); //add N, S
if (south) children.addLast(createChild(board, i, j, 'S')); //E, W
if (east) children.addLast(createChild(board, i, j, 'E')); //children
if (west) children.addLast(createChild(board, i, j, 'W')); //if they
//exist
return children; //return children
}
//Method creates a child of a board byb swaping empty slot in a
//given direction
private Board createChild(Board board, int i , int j, char direction)
{
Board child = copy(board); //create copy of board
if (direction == 'N') //swap empty slot to north
{
child.array[i][j] = child.array[i-1][j];
child.array[i - 1][j] = 0;
}
else if (direction == 'S') //swap empty slot to south
{
child.array[i][j] = child.array[i + 1][j];
child.array[i + 1][j] = 0;
}
else if (direction == 'E') //swap empty slot to East
{
child.array[i][j] = child.array[i][j + 1];
child.array[i][j + 1] = 0;
}
else //swap empty slot to West
{
child.array[i][j] = child.array[i][j-1];
child.array[i][j - 1] = 0;
}
child.parent = board; //assign parent to child
return child; //return child
}
//Method creates copy of a board
private Board copy(Board board)
{
return new Board(board.array, n, m);
}
//Method decides whether a board is complete
private boolean complete(Board board)
{
return identical(board, goal); //compare baord with
} //goal
//Method decides whether a board exists in a list
private boolean exists(Board board, LinkedList<Board> list)
{
for (int i = 0; i < list.size(); i++) //compare baord eith each
if (identical(board, list.get(i))) //element of list
return true;
return false;
}
//Method decides whether two are identical
private boolean identical(Board p, Board q)
{
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++)
if (p.array[i][j] != q.array[i][j])
return false; //if there is a mismatch then false
return true; //otherwise true
}
//Method displays path from initial to current board
private void displayPath(Board board)
{
LinkedList<Board> list = new LinkedList<>();
Board pointer = board; //start at current board
int count = 0; //count the number of boards in path
while (pointer != null) //go back towards initial board
{
list.addFirst(pointer); //add boards to list
count++; //count boards
pointer = pointer.parent; //keep going back
}
for (int i = 0; i < list.size(); i++) //print boards in list
displayBoard(list.get(i));
System.out.println("Length of the swap: " + count); //print # of boards
}
//Method displays board
private void displayBoard(Board board)
{
for (int j = 0; j < n; j++)
{
for (int i = 0; i < m; i ++)
System.out.print(board.array[j][i] + " ");
System.out.println();
}
System.out.println();
}
}