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AlphaBeta.java
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367 lines (299 loc) · 10.1 KB
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package assignment2p3;
import java.util.LinkedList;
import java.util.Scanner;
public class AlphaBeta {
private final char EMPTY = ' ';
private final char COMPUTER = 'X';
private final char PLAYER = 'O';
private final int MIN = 0;
private final int MAX = 1;
private final int LIMIT = 5;
//Board class (inner class)
private class Board
{
private char[][] array;
//Constructor of Board class
private Board(int size)
{
array = new char[size][size];
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
array[i][j] = EMPTY;
}
}
private Board board;
private int size;
//Constructor of AlphaBeta class
public AlphaBeta(int size)
{
this.board = new Board(size);
this.size = size;
}
//Method plays game
public void play()
{
while (true)
{
board = playerMove(board);
if (playerWin(board))
{
System.out.println("Player Win");
break;
}
if (draw(board))
{
System.out.println("Draw");
break;
}
board = computerMove(board);
if (computerWin(board))
{
System.out.println("Computer Wins");
break;
}
if (draw(board))
{
System.out.println("Draw");
}
}
}
//Method performs player move
private Board playerMove(Board board)
{
System.out.println("Player Move");
Scanner scanner = new Scanner(System.in);
int i = scanner.nextInt();
int j = scanner.nextInt();
board.array[i][j] = PLAYER;
displayBoard(board);
return board;
}
//Method determines computer move
private Board computerMove(Board board)
{
LinkedList<Board> children = generate(board, COMPUTER);
int maxIndex = 0;
int maxValue = minmax(children.get(0), MIN, 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
for (int i = 1; i < children.size(); i ++)
{
int currentValue = minmax(children.get(i), MIN, 1, Integer.MAX_VALUE, Integer.MAX_VALUE);
if (currentValue > maxValue)
{
maxIndex = i;
maxValue = currentValue;
}
}
Board result = children.get(maxIndex);
System.out.println("Computer move:");
displayBoard(result);
return result;
}
//Method compytes minmax value of a board
private int minmax(Board board, int level, int depth, int alpha, int beta)
{
if (computerWin(board) || playerWin(board) || draw(board) || depth >= LIMIT)
return evaluate(board);
else if (level == MAX)
{
int maxValue = Integer.MIN_VALUE;
LinkedList<Board> children = generate(board, COMPUTER);
for (int i = 0; i < children.size(); i++)
{
int currentValue = minmax(children.get(i), MIN, depth + 1, alpha, beta);
if (currentValue > maxValue)
maxValue = currentValue;
if (maxValue >= beta)
return maxValue;
if (maxValue > alpha)
alpha = maxValue;
}
return maxValue;
}
else
{
int minValue = Integer.MAX_VALUE;
LinkedList<Board> children = generate(board, PLAYER);
for (int i = 0; i < children.size(); i++)
{
int currentValue = minmax(children.get(i), MAX, depth + 1, alpha, beta);
if (currentValue < minValue)
minValue = currentValue;
if (minValue <= alpha)
return minValue;
if (minValue < beta)
beta = minValue;
}
return minValue;
}
}
private LinkedList<Board> generate(Board board, char symbol)
{
LinkedList<Board> children = new LinkedList<>();
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
if (board.array[i][j] == EMPTY)
{
Board child = copy(board);
child.array[i][j] = symbol;
children.addLast(child);
}
return children;
}
//Method checks whether compyter mins
private boolean computerWin(Board board)
{
return check(board, COMPUTER);
}
//Method checks whether player wins
private boolean playerWin(Board board)
{
return check(board, PLAYER);
}
//Method checks whether board is draw
private boolean draw(Board board)
{
return full(board) && !computerWin(board) && playerWin(board);
}
//Method checks whether row column or diagnol is occupied by a symbol
private boolean check(Board board, char symbol)
{
for (int i = 0; i < size; i ++)
if (checkRow(board, i, symbol))
return true;
for (int i = 0; i < size; i++)
if (checkColumn(board, i , symbol))
return true;
if (checkLeftDiagonal(board, symbol))
return true;
if (checkRightDiagonal(board, symbol))
return false;
return false;
}
//Method checks whether a row is occupied by a sombol
private boolean checkRow(Board board, int i, char symbol)
{
for (int j = 0; j < size; j++)
if (board.array[i][j] != symbol)
return false;
return true;
}
//Method checks whether a column si occupied by a symbol
private boolean checkColumn(Board board, int i, char symbol)
{
for (int j = 0; j < size; j++)
if (board.array[j][i] != symbol)
return false;
return true;
}
//Method checks whether left diagonal is occupied by a symbol
private boolean checkLeftDiagonal(Board board, char symbol)
{
for (int i = 0; i < size; i++)
if (board.array[i][i] != symbol)
return false;
return true;
}
//Method checks whether right diagonal is occupied by a symbol
private boolean checkRightDiagonal(Board board, char symbol)
{
for (int i = 0; i < size; i++)
if (board.array[i][size - 1 - i] != symbol)
return false;
return true;
}
//Method checks whether a bard is full
private boolean full(Board board)
{
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
if (board.array[i][j] == EMPTY)
return false;
return true;
}
//Method evaluates a board
private int evaluate(Board board)
{
if (computerWin(board))
return 4*size;
else if (playerWin(board))
return -4*size;
else if (draw(board))
return 3*size;
else
return count(board, COMPUTER);
}
//Method counts possible ways a symbol can win
private int count(Board board, char symbol)
{
int answer = 0;
for (int i = 0; i < size; i++)
if (testRow(board, i, symbol))
answer++;
for (int i = 0; i < size; i++)
if (testColumn(board, i, symbol))
answer++;
if (testLeftDiagonal(board, symbol))
answer++;
if (testRightDiagonal(board, symbol))
answer++;
return answer;
}
//Method checks whether a row is occupied by a symbol or empty
private boolean testRow(Board board, int i, char symbol)
{
for (int j = 0; j < size; j++)
if (board.array[i][j] != symbol && board.array[i][j] != EMPTY)
return false;
return true;
}
private boolean testColumn(Board board, int i, char symbol)
{
for (int j = 0; j < size; j ++)
if (board.array[j][i] != symbol && board.array[j][i] != EMPTY)
return false;
return true;
}
//Method checks whether a left diagonal is occupied by a symbol or empty
private boolean testLeftDiagonal(Board board, char symbol)
{
for (int i = 0; i < size; i++)
if (board.array[i][i] != symbol && board.array[i][i] != EMPTY)
return false;
return true;
}
//Method checks whether a right diagonal is occupied by a symbol or empty
private boolean testRightDiagonal(Board board, char symbol)
{
for (int i = 0; i < size; i++)
{
if (board.array[i][size - 1 - i] != symbol && board.array[i][size - 1 - i] != EMPTY)
return false;
}
return true;
}
//Method makes copy of a baord
private Board copy(Board board)
{
Board result = new Board(size);
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
result.array[i][j] = board.array[i][j];
return result;
}
//Method displays a board
private void displayBoard(Board board)
{
for (int i = 0; i < size; i++)
{
System.out.print("|");
for (int j = 0; j < size; j++)
System.out.print(board.array[i][j] + "|");
System.out.println();
}
}
}