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Description
Idea cheap cloud gaming for webgl:
on server side you got a browser web running the game
On this server you take regular screenshot .toDataUrl
You send them to the player device... mobile phone, tablette whatever.
Thus the player can see webgl rendering on any device.
The player use touch screen as inputs
They are then sent to the server which send them back to the browser.
So we got the whole loop. The browser receives inputs from the player.
And the player sees what is displayed in the browser.
this is actual cloud gaming! All that with a simple node.js server to write and some js code. Maybe a few days. Surely less than a week.
Performances are left as an exercice to the reader :)
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